Dalthius,
I agree completely. I've played all the games too, and love them. But the fact remains that once you hit "critical mass"-- whatever that is for you (20 territories, etc.)-- you are basically certain of victory and it slowly becomes less fun. Turtling is hard for me, as I always get tired of stupid attacks and want to smite my foe for DARING such a thing when clearly he has no chance at all.![]()
There were only two exceptions to this for me, both in the original MTW:
1) Eras: I almost always started in "High", otherwise I would win (or reach critical mass) in the "Early" era and never make it to the cool units! If only M2TW would let me start at the equivelant of "High" I would be one happy camper!
2) Rebellions/civil wars/re-emergence. While certainly hokey in some ways, it sure kept an element of paranoia in play. No matter how close you were to winning, you could never be sure someone wasn't going to pop up with a bunch of stacks at the worst time in the worst place. Okay, maybe it seldom actually caused you to "lose", but the SUSPENSE.![]()
Bring back eras!
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