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Thread: Using Edited Battle Maps for Campaign Locations

  1. #1
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Using Edited Battle Maps for Campaign Locations

    Hi everyone,

    I was just wondering if anyone had a link to a tutorial about how to make a location on the campaign map refer to a specific, edited battle map (made in the map editor).

    For example, I want to make a particular city look unique because the game doesn't generate the city the way I want it to look, can I make a custom map with my own building placements and such which the game will load instead of generating its own generic one?

    If you need more clarification I'll oblige,

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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    Ok, I looked into it a bit, and it's actually fairly easy.
    You'll have to follow the stuff the e3 campaign demo does: Create a battlemap, put it into imperial_campaigns/custom_tiles then create imperial_campaigns/custom_tiles_db.txt (copy that from the e3 campaign) and edit it to show the right province and tiles.
    The problem I have right now is that when saving a battle in the battle editor and reloading it, at least the height information seems to be lost... It works fine in game, but the editor doesn't show it.

    Edit: Hmm the heights seem to work fine now. Weird
    Last edited by alpaca; 04-10-2007 at 15:57.

  3. #3
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    I have mad a custom tile map a long time ago, it just works fine on the campaign map.
    But now I can not make a single (simple) map that works in campaign mode.
    If I put my old map on the same tile, all works fine. If I put a new battle map on that tile, just the automatically generated battle map loads.

    I'm puzzled. What magic trick did I use for the first map I've made?

    EDIT: Ah, I'm such an idiot! The Tab-key was the magic trick.
    Never mind!
    Last edited by SirRethcir; 04-12-2007 at 12:46.


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  4. #4

    Default Re: Using Edited Battle Maps for Campaign Locations

    Quote Originally Posted by alpaca
    Ok, I looked into it a bit, and it's actually fairly easy.
    You'll have to follow the stuff the e3 campaign demo does: Create a battlemap, put it into imperial_campaigns/custom_tiles then create imperial_campaigns/custom_tiles_db.txt (copy that from the e3 campaign) and edit it to show the right province and tiles.
    The problem I have right now is that when saving a battle in the battle editor and reloading it, at least the height information seems to be lost... It works fine in game, but the editor doesn't show it.

    Edit: Hmm the heights seem to work fine now. Weird
    How did you manage to "import" new battle map, Alpaca?

    I placed a new (actually modified) battle map in imperial_campaign/custom_tiles, and copied custom_tiles_db.txt (and modified province name, and the location), but everything I get is a CTD when the battle map loads. Log says Unspecified error.

    I'm using a completely new campaign map (still using Crusader folder for testing), but the editor is reading the campaign map like it should (its coordinates are ok), and the new campaign map works perfectly. Battle map editor also reads modified battle map perfectly.

    Oh, forgot to mention that custom made tile is used for a settlement, and I did place a settlement in the modified map in battle map editor.
    Last edited by il duce_!; 11-11-2007 at 05:41.

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    Quote Originally Posted by il duce_!
    How did you manage to "import" new battle map, Alpaca?

    I placed a new (actually modified) battle map in imperial_campaign/custom_tiles, and copied custom_tiles_db.txt (and modified province name, and the location), but everything I get is a CTD when the battle map loads. Log says Unspecified error.

    I'm using a completely new campaign map (still using Crusader folder for testing), but the editor is reading the campaign map like it should (its coordinates are ok), and the new campaign map works perfectly. Battle map editor also reads modified battle map perfectly.

    Oh, forgot to mention that custom made tile is used for a settlement, and I did place a settlement in the modified map in battle map editor.
    I don't know if it works for settlements, you might want to try doing it for a field battle first.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    Has anyone got anywhere with placing a custom tile on a settlement or fort location on the campaign map? I can get custom tile to work as field battle from campaign map (with castle on it) but get an unspecified error if I place fort there, besiege fort and then enter battle. I thought I'd seen it said that you could place a custom tile over settlement location in RTW...?
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  7. #7

    Default Re: Using Edited Battle Maps for Campaign Locations

    I've noticed...... I'm not sure how relative this is, but I've noticed with custom_location.txt maps.
    hmmm.... Ok suppose you have custom_location.txt map that in the campaign there's a settlement located in that map grid. When creating a game on the same grid and installing a fortification of some type. The game will CTD. This seems to be because on a custom_location.txt map at a grid that has a settlement........ the computor will generate a building or town. It seems that is what happens in these locations is...... the computor is generating a structure at the same time the host is attempting to generate a structure. I get the impression that the two things conflict for space on the map, causing the CTD.

    I'd have to say, that it's impossible to place a new customized map grid over an exsisting settlement grid without 1st removing the previous (original) settlement data completely from the game.

    Just a thought.

    Yes, I realize this is a extremely old post. But the info may be of help to future modders.

    Thompson45cal.
    Thompson45cal.

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