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Thread: Using Edited Battle Maps for Campaign Locations

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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    Quote Originally Posted by il duce_!
    How did you manage to "import" new battle map, Alpaca?

    I placed a new (actually modified) battle map in imperial_campaign/custom_tiles, and copied custom_tiles_db.txt (and modified province name, and the location), but everything I get is a CTD when the battle map loads. Log says Unspecified error.

    I'm using a completely new campaign map (still using Crusader folder for testing), but the editor is reading the campaign map like it should (its coordinates are ok), and the new campaign map works perfectly. Battle map editor also reads modified battle map perfectly.

    Oh, forgot to mention that custom made tile is used for a settlement, and I did place a settlement in the modified map in battle map editor.
    I don't know if it works for settlements, you might want to try doing it for a field battle first.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Using Edited Battle Maps for Campaign Locations

    Has anyone got anywhere with placing a custom tile on a settlement or fort location on the campaign map? I can get custom tile to work as field battle from campaign map (with castle on it) but get an unspecified error if I place fort there, besiege fort and then enter battle. I thought I'd seen it said that you could place a custom tile over settlement location in RTW...?
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  3. #3

    Default Re: Using Edited Battle Maps for Campaign Locations

    I've noticed...... I'm not sure how relative this is, but I've noticed with custom_location.txt maps.
    hmmm.... Ok suppose you have custom_location.txt map that in the campaign there's a settlement located in that map grid. When creating a game on the same grid and installing a fortification of some type. The game will CTD. This seems to be because on a custom_location.txt map at a grid that has a settlement........ the computor will generate a building or town. It seems that is what happens in these locations is...... the computor is generating a structure at the same time the host is attempting to generate a structure. I get the impression that the two things conflict for space on the map, causing the CTD.

    I'd have to say, that it's impossible to place a new customized map grid over an exsisting settlement grid without 1st removing the previous (original) settlement data completely from the game.

    Just a thought.

    Yes, I realize this is a extremely old post. But the info may be of help to future modders.

    Thompson45cal.
    Thompson45cal.

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