Are they possible yet or not? If not why so many people are still around modding MTWII ? I renouced modding just couse CA made it unmoddable in the true sense of it , So what you thinki?
Are they possible yet or not? If not why so many people are still around modding MTWII ? I renouced modding just couse CA made it unmoddable in the true sense of it , So what you thinki?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Bit behind the times Prom?
https://forums.totalwar.org/vb/showp...&postcount=349
.mesh exporter made by GOM and KE with help from CA dev Caliban has just been released. Its for use with Milkshape 1.8.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
And who is using milkshape? I use 3dsmax and I don't think I will learn another engine to just struggle to put something ingame , and u cant even add mounts or buildings yet ...
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Peopel use milkshape because its a hell of a lot cheaper than 3ds max, and with the latest version supports vertex weighing.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Mounts and siege engines are coming. Rome, or in this case, M2TW, wasn't
scripted in a day. Buildings are another problem.
i like how he said to struggle to get a new unit in the game....
making new units is about a 20 min job. Grumpyoldman's converter (and his patners for making it) tool makes it SOOOOO simple and milkshape is awsome. i have seen some realy nice models come out of it and for $30 its dumb not to buy it. it is also very straight forword.
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