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  1. #1
    Member Member Bonny's Avatar
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    Default Re: Gaesatae way too overpowered

    Just for a test, i have fought a custom battle on hard"

    Maybe the problem is right here...
    In costum battle the bonusses are being granted for both the ai and the player, so it makes no difference...


  2. #2
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Bonny
    In costum battle the bonusses are being granted for both the ai and the player, so it makes no difference...
    Ohhh did not know that...I never play custom battles...sorry my bad.

    Anyway, as other have said...I use the same tactic to defeat "The crazy mob of sausage swinging warriors" the same tactic I use for any other infantry unit. Soften with missiles (Even if you don't see them dying it doesn't mean it is not effective...it will at least remove 1 hp.), Engage, Flank, Rout and Pursuit. I swear it is as simple as it sounds.
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  3. #3

    Default Re: Gaesatae way too overpowered

    The problem is also the use of a FULL STACK of Gaesatae, no ?
    Use a full stack of Spartans Hoplitais / Thorakitai Agyraspidai / Parthan Cataphracts / etc... and you'll get same results.

    Personnaly, I never use more than a few ultra-elite units, except for ropleplay reasons ( my Spartan army field more than two unit of Spartans, and my Athenian army had no Spartan but a certain number of elite hoplitais, and U never place more than 2 Gaesatae in my Pontics and Gauls armies )

    Now, when the Gaesatae received no arrows, no slings, and charge on hand-to-hand fighting without a single loss, yes, they could be nasty...if the player doesn't flank them.

  4. #4

    Default Re: Gaesatae way too overpowered

    Mind you Gaestae are on drugs. I do not know what they were using, but heard that Zulu wariors (obviously only some) were using some kind of poison, that made them almost super human - not feeling pain, not feeling fear, only what they want was to kill as much enemy as possible. At a cost obviously - they died after the battle in 1-3 days.

    Info about them fighting with arm crushed by bullet for example, or big pieces of flesh missing are strangely simillar to those about Celts charging with sarissa through the stomach.

    On the other hand do not underestimate skill in weapon handling. If you have seen japaneese martial arts (don't know name of the katana fighting one) this is how very skilled warrior of every era would fight.
    If you reach enough high level, you need no armour, or more precisely there is bigger danger that armour will block some crucial moves than a chance that someone will be able to reach you with a sword.

    For Seleucid Bodyguards there is one cure in pontic army - chariots. They are not too good for anyting else, but they cut heavy cavalry like no other unit. after while, or if they are loosing they should be reinforced by some cav and that's all.

    EB ship system destroyer and Makedonia FC

  5. #5

    Default Re: Gaesatae way too overpowered

    I read somewhere on this pforum, tahat the problem whit the generals, is in RTW 1.5, wich gives them more hitpoints, (unknow amout) wich makes them harder to kill, thats why you often see the on against all, situation.
    Although they are hadr to kill, its posibble, and many times the first thing i do in battles.

  6. #6
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Bonny
    In costum battle the bonusses are being granted for both the ai and the player, so it makes no difference...
    Or wasn't that fixed in some update?

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