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  1. #1

    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Foot
    Um, your talking about two different things there.
    So are the hitpoints for the general himself (one man) different from the hitpoints for his bodyguard?

    If so, that's no so bad. Sorry for talking rot.

    [I thought the EB bodyguard cavalry was making sense, and not fighting like 2 hitpoint RTR bodyguards or Spartans/Basternae etc. Should have trusted my (substantial) gut over my (apparently less substantial) brain.]

    Our trait system certainly does not give a general five or more hitpoints, thats just nonsense.
    I've got a general Artaxerxes Herakleotes, faction heir of Pontos, with:
    Base hitpoints: ??
    Man grown: "+1 to your general's hitpoints"
    Hale and Hearty: "+3 to your general's hitpoints"
    Proud Veteran: "+1 to your general's hitpoints"

    So he's got at least 6, if his base is 1. I'm pretty sure that Seleucid general I eventually killed had base+6, but there are about forty game saves he could be in so it's hard to check.
    Last edited by Morte66; 04-03-2007 at 17:59.

    Fight like a meatgrinder

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Morte66
    So are the hitpoints for the general himself (one man) different from the hitpoints for his bodyguard?

    If so, that's no so bad. Sorry for talking rot.

    [I thought the EB bodyguard cavalry was making sense, and not fighting like 2 hitpoint RTR bodyguards or Spartans/Basternae etc. Should have trusted my (substantial) gut over my (apparently less substantial) brain.]
    The unit are given their hitpoints in the edu, the general himself is given hitpoints by the traits and they can only effect himself.

    I've got a general Artaxerxes Herakleotes, faction heir of Pontos, with:
    Base hitpoints: ??
    Man grown: "+1 to your general's hitpoints"
    Hale and Hearty: "+3 to your general's hitpoints"
    Proud Veteran: "+1 to your general's hitpoints"

    So he's got at least 6, if his base is 1. I'm pretty sure that Seleucid general I eventually killed had base+6, but there are about forty game saves he could be in so it's hard to check.
    Wow, we should probably put a cap on that or something. Sorry for not believing you.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Foot
    The unit are given their hitpoints in the edu,
    Gotcha. I edited that for RTRPE/ExRM, making it like EB, and I was a lot happier afterwards.

    the general himself is given hitpoints by the traits and they can only effect himself.
    Fine, I can see the sense in that.

    Fight like a meatgrinder

  4. #4
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Gaesatae way too overpowered

    Quote Originally Posted by Foot
    The unit are given their hitpoints in the edu, the general himself is given hitpoints by the traits and they can only effect himself.



    Wow, we should probably put a cap on that or something. Sorry for not believing you.

    Foot
    https://forums.totalwar.org/vb/showt...light=generals

    Remember this thread Foot? The issue with the generals hitpoints has come up before. I think the majority expressed the opinion, that something, anything had to be done to make the generals weaker instead of having them as some sort of Jedi Supermen.
    If the average enemy general has 6+ hitpoints due to the amazing amount of experience and traits they seem to pick up something is seriously wrong here.
    In an assault it's quite common to see all other defenders slaughtered to the last man but the generals simply won't die.
    If you can put a cap on their hitpoints to 2 max 3 (Base 1, the other trough traits) they will still be tougher than the average soldier but not impossible to kill, like some enemy generals that manage to escape with a few lousy militia survivors, only to come back the next turn with a full stack of mercs and a regenerated bodyguard.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Gaesatae way too overpowered

    They aren't that hard to take down. Granted half stacks of them are INZANE. However, if the AI starts doing that, you might just have to start dragging around tons of slingers.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: Gaesatae way too overpowered

    Hmm, i play battles by hard, because i play campaign at medium due to my non-agresive external politics.I like alot diplomacy and on hard and very hard campaign, there is little if any of it...

    ABout the Generals, the Seleucid generals seem weaklings to me. I fight on hard battles with Armenian against them, and even the crappy Caucaza Sparabara can take on them easily. Even if they have 6 or 7 stars.

    If you pinn them down with spears, they will die very easily. Also, when general vs general charges, always press the "alt" key when ordering to charge. So, the cavalry will use in close combat swords instead of spears, wich will make the killing more easy.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  7. #7

    Default Re: Gaesatae way too overpowered

    gaestae are NOT way overpowered. In medium battle diffuclty they are not that big a deal, in H or in VH you better use terrain advantage, missiles, phalanx, cavalry, outflanking, whatever advantages are available to you.

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