Capping human generals might make sense (though it's likely impossible to discriminate), but the AI has a bad tendency to toss it's general units into battle early on, and that makes them quite susceptible to early loss of the general, with subsequent morale hits and easier routing of the entire enemy army.
Personally I prefer a tougher opponent, and it's infrequent to encounter the "general-who-will-not-die", although certainly a fair number escape to fight again. And on one level it IS frustrating to defeat an enemy and then see him return to battle a turn or so later leading a massive force of newly recruited mercenaries. But there's a certain extra *something* about those battles, isn't there? I mean usually the AI army is led by just one more semi-faceless enemy family member. But fighting the same guy 2 or 3 times is a whole other story. It's almost personal. This guy escaped against all odds and he DARES to return and fight again? You can almost feel the adrenaline flowing. How can that be bad?
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