(10) - Remove ANY hardcoded feature so that skilled modders can fix and adjust the game according to their desires, with no need of patches, updates or any other release.
...frankly, that would solve all problems, given time.
(10) - Remove ANY hardcoded feature so that skilled modders can fix and adjust the game according to their desires, with no need of patches, updates or any other release.
...frankly, that would solve all problems, given time.
extra cultures
faction/culture specific descr_campaign_db.xml settings
-provoke_rebellion working for characters in addition to settlements (5)
Medieval 2: Total Realism Development Team
Coding & Scripting Lead
most important first.
My Apolegies, in my rush to install the patch, i did not properly read the first post.
In importance...
1. Allow more slots for Units and trade goods, so we can add to the existing.
2. Allow us atleast 5 extra slots for Faction development.
That is all i have at this time
Thank you alpaca and lusted for this ....
fenir
Last edited by fenir; 04-06-2007 at 12:57.
Time is but a basis for measuring Susscess. Fenir Nov 2002.
Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.
Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?
This is for MODDING requests, not for game features requests. Did you read the first post in the thread?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
A tool for editing and generating battle_models.modeldb file.
Maybe you could just send the request without comments, but you know way better than me that modders can solve problems (like the sucking Diplomacy/Alliances, Antitraits) more quickly than developers...Originally Posted by alpaca
No we can't, as far as im aware no modder is always a fully qualified programmer in C++ who knows how to edit the hardcode of the game.Maybe you could just send the request without comments, but you know way better than me that modders can solve problems (like the sucking Diplomacy/Alliances, Antitraits) more quickly than developers...
This is for stuff to go in the 3rd update, not for the next game, so keep it realistic.A real, fully moddable game, and official support for it. Client side source code and an SDK. Open source tools that the community can contribute to.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Fine, fair enough. I will not withdraw that comment though, seeing how CA has hyped this game as "modder's heaven" and in my view they've utterly failed to deliver on that.Originally Posted by Lusted
Things I'd like to see in update 3:
- Dismounting units. I honestly don't care if they don't implement it in the main campaign, so long as we have the actual GAME MECHANIC and ABILITY to configure units to do so.
- Ability to change things like individual unit movement speeds, turn rates, etc. All the stuff that we lost in the engine upgrade from MTW to RTW.
- City/castle wall mechanics. Non-interlocking concentric walls. I can't say that enough. The ability to configure walls to behave like in RTW, aka capturable towers, and towers that fire automatically without unit proximity.
- User-definable religions and cultures, and a good limit please. More than just 5 or so, 10+ should work. By cultures I mean like "roman", "carthaginian", etc. Ignore this if the ability already exists.
- More console commands and BETTER DOCUMENTATION. The docudemon files floating around aren't accurate and don't cover a number of commands available at the console. The better documentation also applies universally, the comments in the config files are helpful for the most part, but quite often are woefully incomplete and/or do not give enough data to help determine what is valid input or settings.
- A list of hardcoded limits for files like export_descr_units. The ol' trial and error gets really old and annoying real fast, esp. when the developer should be able to and should have already told us what these are.
Thanks.
There not going to put the first 3 in the patch, those are major engine rewrites and game changes. Please be realistic.
We can already add new cultures i think, i know we could in RTW:BI.
Your last 2 are the kind of thing me and alpaca are looknig for, reasonable requests that could be done.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Again my apologies. I wasn't aware that you were actually a CA dev and know exactly how long/much effort it would take into doing these things. I could see dismounting as a bit of a stretch, but not the wall mechanics at all. At least not giving us back the ability to make walls behave like in RTW, unless they happened to completely lose their old code.
Lol. I give 10 priority to NOT SENT this change request to CA.The ability to configure walls to behave like in RTW, aka capturable towers, and towers that fire automatically without unit proximity.
Automatically firing towers was afoul and cause of a lot of griff in RTW fans.
Now CA got it right and wa ask to change it back to the way we didnt like it?
That just insane. Please dont send this request to CA.
We can already do this, for instance the UAI mod added in new profiles for all cultures, so you could add in new ones for each faction.extra cultures
faction/culture specific descr_campaign_db.xml settings
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
-5- Could we ask to raise the number of agents (like units, factions, regions)?
You know I'm the one who wanted to add the Inquisitors to the playable factions![]()
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-4- Some traits are almost never used: the Hates_the_(facion) and the Fears_the_(faction); since they was created, it would be nice to see them more often, and use them (same request of who asked a way to remove ancillaries in some conditions).
No, because it's a request that has a chance of succeeding similar to that of a mayfly trying to lift an elephant.Originally Posted by madalchemist
And I stated quite clearly that we will make a preselection of the propositions - most of them won't be implemented anyways, and such completely unrealistic requests can be taken wrongly and sound close to CA bashing, even if that might not be your intent.
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