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  1. #1

    Default Re: CA propositions thread

    -provoke_rebellion working for characters in addition to settlements (5)
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  2. #2
    Member Member fenir's Avatar
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    Oct 2002
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    Sydney, NSW, Australia
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    Default Re: CA propositions thread

    most important first.


    My Apolegies, in my rush to install the patch, i did not properly read the first post.


    In importance...

    1. Allow more slots for Units and trade goods, so we can add to the existing.


    2. Allow us atleast 5 extra slots for Faction development.


    That is all i have at this time

    Thank you alpaca and lusted for this ....


    fenir
    Last edited by fenir; 04-06-2007 at 12:57.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Feb 2005
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    1,773

    Default Re: CA propositions thread

    This is for MODDING requests, not for game features requests. Did you read the first post in the thread?

  4. #4
    Member Member Herkus's Avatar
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    Default Re: CA propositions thread

    A tool for editing and generating battle_models.modeldb file.

  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Nov 2006
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    in ur city killin ur militias
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    Default Re: CA propositions thread

    A real, fully moddable game, and official support for it. Client side source code and an SDK. Open source tools that the community can contribute to.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

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