-provoke_rebellion working for characters in addition to settlements (5)
-provoke_rebellion working for characters in addition to settlements (5)
Medieval 2: Total Realism Development Team
Coding & Scripting Lead
most important first.
My Apolegies, in my rush to install the patch, i did not properly read the first post.
In importance...
1. Allow more slots for Units and trade goods, so we can add to the existing.
2. Allow us atleast 5 extra slots for Faction development.
That is all i have at this time
Thank you alpaca and lusted for this ....
fenir
Last edited by fenir; 04-06-2007 at 12:57.
Time is but a basis for measuring Susscess. Fenir Nov 2002.
Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.
Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?
This is for MODDING requests, not for game features requests. Did you read the first post in the thread?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
A tool for editing and generating battle_models.modeldb file.
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