And don't forget recruiting multiple units during one turn. That alone could change the campaign map battles for the better.
And don't forget recruiting multiple units during one turn. That alone could change the campaign map battles for the better.
All Hail Our Lord of Chester,
Prince of Aquitaine, Duke of Cornwall, Prince of Wales
Edward of Woodstock,
The Black Prince
MTW2 has so many good features. One of my favorites is the whole 'permanant fort' feature. EB could use them to represent smaller but important cities.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Now that would be a good idea, but sadly they wont count as territory and I dont think they can be named (can they?)Originally Posted by antisocialmunky
Originally Posted by K COSSACK
I guess not but the question is what you can do with them. It looks like you'll be able to upgrad them in one way or another as far as I've seen in the screens if I interpreted it correctly. Would be great to build some permanent fortresses in some areas which can later be upgraded to stonewalls or something like that *dreams of his own limes*![]()
My first balloon:
Bring an idea from the future? lolOriginally Posted by L.C.Cinna
*Immagines the romans building a wall of these permenent forts in Caledonia.*
I was thinking if they still have temp fort, those would be the only ones that chars are allowed to build. Perm-forts would be pre-placed at the start of the game to represent all those cities that people complain about like Argos and what-not.
However, its really too early to say what can be modded.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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