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Thread: Uber Peasants?

  1. #1

    Default Uber Peasants?

    I just did some tests for something that has been bothering me in fights in my campaigns, tests were britain vs. scotland, on VH (custom battle) me being britain, single click on opposing platoon.

    Peasant vs. spear militia
    Ran it three times, first time my general died within a short period of time, second time theirs did, third time both died in quick succession. every battle resulted in an enemy rout with my platoon taking approx 1/3-1/2 losses (huge unit sizes)

    Peasant vs. Town Militia
    Same as above.

    So... all my stacks running around with militia are going to be disbanded and replaced with peasant mobs. What gives? it does appear that the unit stats are quite ... off. or another bug is influencing the unit performance dramaticailly (the anti-blob clipping?) this was conducted on grassy plain, in the open, and the units had good cohesion throughout the fights so its hard to see how...

    comments?

  2. #2
    Member Member Beren Son Of Barahi's Avatar
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    Default Re: Uber Peasants?

    this is an old problem, i used them in RTW to screen/protect my archers and arty from flanking and cav, they seem to be just as useful in this version, also good to have them engage elites to allow you to charge from behind with your cav ect...
    The true test of a man is not at his great moment, but at his weakest point. -me

  3. #3

    Default Re: Uber Peasants?

    also just ran

    Peasants vs. Billmen and Peasants vs. militia billmen

    they beat the militia, and just barely lose to the regulars.

  4. #4
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Uber Peasants?

    Moosehead, those results do not surprise me.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  5. #5
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Uber Peasants?

    Well I haven't run any definitive tests, but was rather suprised that 3 spear units, & 3 archer units, got held & pretty much decimated by a single peasant unit. That was m/m btw...

  6. #6

    Default Re: Uber Peasants?

    The real difference is that most of those crappy militia type units do get a bonus against cavalry, which makes all the difference in most of my campaigns.
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  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber Peasants?

    Still, the stats indicate that Peasants should not be doing much damage. Perhaps killing 20 Militia.

    Also Town Militia don't get a bonus to figthing cavalry, so I suppose they are officially the worst unit now.
    Last edited by Kraxis; 11-28-2006 at 14:18.
    You may not care about war, but war cares about you!


  8. #8
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: Uber Peasants?

    I have had peasants hold pretty well against me. I have charged them, hacked them, shot them up and they hold. If only my shiny, arrogant Imperial Stormtrooppers of Axe Death had such staying power. But soon, hordes of unarmored killer peasants will sally forth from my castles to sweep all before them! My General will whip them forward into glory!
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  9. #9
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Uber Peasants?

    Quote Originally Posted by Kraxis
    Still, the stats indicate that Peasants should not be doing much damage. Perhaps killing 20 Militia.
    Yes except CA seems to have messed up the battle engine. Now animations are the thing and actual stats appear to be meaningless for some units.


    CBR

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber Peasants?

    Hmmm... I do remember that the masses of Pilgrims I used to weaken the Danish troops in Stockholm were pretty determined to win. They suffered huge losses to the Danish general, but weakened him enough for my regulars to finish him off easily.

    So perhaps a Pilgrim vs Peasant test is in order.

    Off to do that.
    You may not care about war, but war cares about you!


  11. #11

    Default Re: Uber Peasants?

    a theory is that since their morale is so low they can have a chance to make your army chain route..that's the only thing i can think of.

  12. #12
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Uber Peasants?

    Yes, I have noticed the same thing: peasants versus spear militia with peasants feeling "victory is a definite possibility", until my general charged them in the back. It's surprising that the large shield militia yields does not seem to come into equation at all.

  13. #13
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber Peasants?

    Quote Originally Posted by CBR
    Yes except CA seems to have messed up the battle engine. Now animations are the thing and actual stats appear to be meaningless for some units.


    CBR
    Must be it...

    I just ran through a considerable number of tests of Peasants vs Town Militia and then Peasants vs Sergeant Spearmen. Medium.

    Well, the Peasants won every single battle with the Town Militia.
    'v' indicates victory, Peasants are first.

    v60 - 45
    v71 - 34
    v60 - 35
    v70 - 40
    v81 - 45

    Average:
    68 - 40
    Peasants win by an average of 28 soldiers each time.

    Peasants vs Sergeants
    85 - 81v
    v56 - 43
    v94 - 81
    70 - 71v
    70 - 66v

    Average:
    75 - 68
    Peasants win again, yet this time I would say that it is in fact even. The differences are too small.

    So Peasants = Sergeant Spearmen in melee.

    I plan on doing a reverse where I'm facing the Peasants. But that will have to wait.
    You may not care about war, but war cares about you!


  14. #14
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Uber Peasants?

    Try Peasant archers v militia spears or Longbowmen v Armoured sgts


    CBR

  15. #15
    Member Member Musashi's Avatar
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    Default Re: Uber Peasants?

    Peasants win vs spears because peasants are (crappy) shock infantry. Basically the game treats them like a (really bad) unit of swordsmen, and swords beat spears.

    Spearmen aren't meant to do well vs other infantry in melee... they're for absorbing cavalry charges, and that's it.

    Also, I don't believe the game factors shields into melee calculations... They're only factored in as a defense against missiles from the front.
    Last edited by Musashi; 11-28-2006 at 16:56.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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  16. #16
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Uber Peasants?

    Quote Originally Posted by Musashi
    Peasants win vs spears because peasants are (crappy) shock infantry. Basically the game treats them like a (really bad) unit of swordsmen, and swords beat spears.

    Spearmen aren't meant to do well vs other infantry in melee... they're for absorbing cavalry charges, and that's it.
    Well, at least in the animation, peasants use a pitchfork... Are pitchforks supposed to beat spears? Anyway, seems like an easily moddable thing: change the weapon type to "spear" for pitchfork.

  17. #17
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Uber Peasants?

    And Peasant archers just have knives.


    CBR

  18. #18
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Uber Peasants?

    I seem to recall an "issue" that I had like this similiar to the OP's issue, which I think I wrote off as a bug, forgetting that it's actually a "feature". My humble suggestion is that this begs for some kind of "alt-alt-attack" command, whereby we can hold a key and then click a single unit, then the group will all attack that single unit. I shall stick that in the "patch wishlist" thread.

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  19. #19
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber Peasants?

    Quote Originally Posted by Musashi
    Peasants win vs spears because peasants are (crappy) shock infantry. Basically the game treats them like a (really bad) unit of swordsmen, and swords beat spears.

    Spearmen aren't meant to do well vs other infantry in melee... they're for absorbing cavalry charges, and that's it.

    Also, I don't believe the game factors shields into melee calculations... They're only factored in as a defense against missiles from the front.
    Town Militia doesn't get a bonus against cavalry... So they are busted up twice...

    Town Militia has better equipment than Peasants and some training. They should be walking all over them... in time. Instead we see a clear Peasant victory.
    And Sergeant Spearmen are pretty good spearmen, yet Peasants can match them.

    Something is not right at all.
    You may not care about war, but war cares about you!


  20. #20

    Default Re: Uber Peasants?

    Have you checked other factions' peasants?

    I'm at work and can't check myself, but I distinctly remember not building Turkish peasants because their attack and defense stats are only 1, as opposed to English peasant stats which are much higher.

  21. #21
    Member Member Sir SillyDuck's Avatar
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    Default Re: Uber Peasants?

    I havent noticed this on the field (VH), but I did notice peasant slaughtering Scottish Higlanders when they defended the walls against them. Mind you, my Highlanders were allready on the wall, not jumping inbetween the peasants) and had a bit or armor (light mail or leather). Now if peasants are shock troops, they shouldnt win from Highlanders, not in my book..

  22. #22
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber Peasants?

    Quote Originally Posted by phred
    Have you checked other factions' peasants?

    I'm at work and can't check myself, but I distinctly remember not building Turkish peasants because their attack and defense stats are only 1, as opposed to English peasant stats which are much higher.
    The English Peasants are 3/4 stats, a long way from the 5/7 of the Town Militia.

    But fair enough, I will try the Turkish peasants, which I summe has knives. But I don't think that will help much since the Peasant archers seem to be able to do the same.

    [EDIT]
    Nope... didn't make much of a difference.
    The Turkish Peasants are indeed 1/1, yet they won with 105 kills to my 63 (I changed sides to see if the player might have something to do with it, apparently not).
    In fact the Peasants matched my chargekills, despite the fact that the Town Militia should have dishing out more significantly.

    I'm beginning wonder as well if the shield does have an impact on melee. But even with the loss of the shield the Town Militia should have bested the Turkish peasants (if not the English).
    Last edited by Kraxis; 11-28-2006 at 18:36.
    You may not care about war, but war cares about you!


  23. #23

    Default Re: Uber Peasants?

    I've seen numerically superior dismounted knights fight peasants on the walls with the peasants decimating the dismounted knights! WHen I ran the cursors over the units it was saying the peasants "were confident of victory".
    WTF?

  24. #24
    Conspicuously Inconspicuous Member makkyo's Avatar
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    Default Re: Uber Peasants?

    I guess this goes into the patch wishlist....
    I had to re-adjust my tactics to match these crazy peasants, treating them like more than "cannon fodder" as the game describes them. I still can't believe that I have to pay special attention to peasants.
    "And one should bear in mind that there is nothing more difficult to execute, nor more dubious of success, nor more dangerous to administer than to introduce a new order to things; for he who introduces it has all those who profit from the old order as his enemies; and he has only lukewarm allies in all those who might profit from the new. This lukewarmness partly stems from fear of their adversaries, who have the law on their side, and partly from the skepticism of men, who do not truly believe in new things unless they have personal experience in them."
    ~ Niccolo Machiavelli

  25. #25
    Member Member Sir SillyDuck's Avatar
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    Default Re: Uber Peasants?

    Well, I guess.. The Seventh Samurai (and the Magnificent Seven, the American remake) teach us that in the end, the peasant wins..

  26. #26
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Uber Peasants?

    I think Peasants are too strong. I mean in RTW they routed pretty quick when faced with pro soldiers...here they are not bad at all...maybe they were too poor in rome, but this is the other end of the spectrum.

  27. #27

    Default Re: Uber Peasants?

    Has anyone added the uber peasants to the bug list?

  28. #28
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Uber Peasants?

    The combat mechanics of this game need some serious reworking imho.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  29. #29

    Default Re: Uber Peasants?

    Unit stats do make a difference as long as only peasants are fighting. I tested Moors peasants (1/1/1 at/def/ch) against English peasants (4/3/1), both with me as the English vs CPU Moors and vice versa, and the English peasants almost always won. E.g for me as the English vs CPU Moors:

    English kills/Moors kills
    w44/18
    w65/26
    w35/16
    w39/23
    w45/41
    w51/36
    w63/43
    w41/27
    w42/13
    w64/45

    vh difficulty, single click on the enemy, grassy plains.

    Maybe something is wrong with the spearmen and town militia model animations? Maybe a similar problem to what makes the dismounted English footknights unable to attack cavalry once engaged?

    During one of the tests I also saw the 'front-line only charge' bug. I saved a replay of it. I don't know if I can attach it here - PM me if you'd like me to email it to you.

  30. #30

    Default Re: Uber Peasants?

    you can upload and link replays...?

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