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  1. #1

    Default Grumpies .mesh

    I got this great tool. read the text files and edited a model.
    I took 2 models, used the body from1 and spear/shield from the other. Now when i use the merge feature, i see the body with no weapons, the 2nd will add the spear/shield......so far so good

    Now when i save the unit with a NEW name and the ms3d file it is saveing the file as a FILE, not a .mesh or a ms3d. and thus I cant convert it and use it in game...


    Any thoughts from someone who has added a new unit ?????

  2. #2

    Default Re: Grumpies .mesh

    Ok. when saving I add .ms3d to filename and now its working fine.

    I was saying Filename : heavy_spearmen_lod0
    saveas : milkshape.ms3d


    i thought this would be fine but i was getting the problem i stated above.
    so i started doing this

    filename: heavy_spearmen_lod0.ms3d
    saveas : milkshape.ms3d

    Now grumpies converter will read the new .ms3d. I can edit the new figure in milkshape and convert it to a .mesh file
    Only thing i havnt done is tried it in game, however the files are saving correctly.

    If your a rookie at modding models then I hope this helps.

    Thanks Grumpy for the amazing TOOL !!!!!!!!!!!!!!!!!!

  3. #3

    Default Re: Grumpies .mesh

    OK I GOT A QUESTION I WONT ANSWERE MYSELF.

    Why do some units have lod0,lod1,lod2,lod3
    and some only have 3 lod0,lod1,lod2

    What is the difference ???

  4. #4

    Default Re: Grumpies .mesh

    Quote Originally Posted by dietre
    OK I GOT A QUESTION I WONT ANSWERE MYSELF.
    You cant really expect someone to answer that quickly after you post, just give them time.

  5. #5
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Grumpies .mesh

    Quote Originally Posted by dietre
    OK I GOT A QUESTION I WONT ANSWERE MYSELF.

    Why do some units have lod0,lod1,lod2,lod3
    and some only have 3 lod0,lod1,lod2

    What is the difference ???
    If I am not mistaken, each 1 represents a different configuration of that particular unit based on the specified texture file. If there are three lod files, there will be three different combinations of parts (heads, legs, etc.) on the battlefield.

    LC
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  6. #6

    Default Re: Grumpies .mesh

    Roman_Man#3:

    I just ment that i couldnt figure that out on my own. After I posted my original question I figured it out and posted the results....

    hence the 15 min between posts !!!!!

  7. #7

    Default Re: Grumpies .mesh

    I got another question for grumpy.
    Um i used the pike_militia_ug3 .mesh's. used ur tool and saved their body. next I used the armoured sergeants and saved the spear/shield.
    I used ur tool to combine them using the pikemilitia body 1st. Saved them as heavy_spearmen.ms3d and then coverted it to a .mesh and put it back into the game folder to be used. now because the pikemiltita body hasnt changed im assuming that the texture from the pike_militia will work fine.

    I wrote my code in model.db.

    The game starts up and runs 100% so i know there isnt a error in the model.db or it would have ctd as soon as it tries to load. now if i go into a custom battle and chose the heavyspearmen on my army. once the game starts to load the battle it will crash. In the error log it simply say Medieval bla bla bla has encounter an unspecified error.

    Is there something in the milkshape that i have to manualy add entires to , i thought i read someone about verticles getting modified or something of that nature.

    Thanks for any thoughts on this.
    and I didnt use the weld fuction or anything like that. I followed grumpy's notes to the Letter.

  8. #8

    Default Re: Grumpies .mesh

    Quote Originally Posted by Lord Condormanius
    If I am not mistaken, each 1 represents a different configuration of that particular unit based on the specified texture file. If there are three lod files, there will be three different combinations of parts (heads, legs, etc.) on the battlefield.

    LC
    The lod1,2,3 files are lower detail versions of lod0 the engine uses at greater distance.

  9. #9

    Default Re: Grumpies .mesh

    LOL bounding sphere

    heheh i forgot about that. LOL maby thats why my 1st unit looked like broken crystal.

    I try your info out and report my progress. im sure i opened the proper file, thats why i thought i needed to remap.

    thanks for u help. actualy ALL your help on this.

    you must be like Man Another question. LOL

    thanks again

  10. #10

    Default Re: Grumpies .mesh

    Hi dietre

    Quote Originally Posted by dietre
    OK I GOT A QUESTION I WONT ANSWERE MYSELF.

    Why do some units have lod0,lod1,lod2,lod3
    and some only have 3 lod0,lod1,lod2

    What is the difference ???
    I'm assuming you understand that lod means level of detail and is just used to indicate more detailed figures (0) to less detailed figures (2 or 3), which figure is used is based on how far it is away from the camera.

    I'm not sure why some figures have 3 lods and others 4, if you have a look at the textures you can see that there were quite a number of artists involved (different styles, layouts, etc) and probably the same is true of 3d modellers (where they aren't the same). Lod work is not easily handed over to an automated process successfully and is time consuming work. My guess is that 3 lod levels was the minimum and some artists/modellers provided 4.

    Cheers

    GrumpyOldMan

  11. #11

    Default Re: Grumpies .mesh

    Hi dietre

    Quote Originally Posted by dietre
    Ok. when saving I add .ms3d to filename and now its working fine.

    I was saying Filename : heavy_spearmen_lod0
    saveas : milkshape.ms3d


    i thought this would be fine but i was getting the problem i stated above.
    so i started doing this

    filename: heavy_spearmen_lod0.ms3d
    saveas : milkshape.ms3d

    Now grumpies converter will read the new .ms3d. I can edit the new figure in milkshape and convert it to a .mesh file
    Only thing i havnt done is tried it in game, however the files are saving correctly.

    If your a rookie at modding models then I hope this helps.

    Thanks Grumpy for the amazing TOOL !!!!!!!!!!!!!!!!!!
    You're right, I just checked my code, and I didn't put a trap in there to catch no file suffix , I'll fix that, test it and post it shortly.

    Cheers

    GrumpyOldMan

  12. #12

    Default Re: Grumpies .mesh

    Hi All

    Quote Originally Posted by GrumpyOldMan
    Hi dietre

    You're right, I just checked my code, and I didn't put a trap in there to catch no file suffix , I'll fix that, test it and post it shortly.

    Cheers

    GrumpyOldMan
    I've just uploaded the corrected zip to http://www.totalwar.org/Downloads/M2...d_beta_1_7.zip

    I had to put it into MP_replays because that was the only uploader I could find.

    Cheers

    GrumpyOldMan

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