Hi dietre

Quote Originally Posted by dietre
Ok. when saving I add .ms3d to filename and now its working fine.

I was saying Filename : heavy_spearmen_lod0
saveas : milkshape.ms3d


i thought this would be fine but i was getting the problem i stated above.
so i started doing this

filename: heavy_spearmen_lod0.ms3d
saveas : milkshape.ms3d

Now grumpies converter will read the new .ms3d. I can edit the new figure in milkshape and convert it to a .mesh file
Only thing i havnt done is tried it in game, however the files are saving correctly.

If your a rookie at modding models then I hope this helps.

Thanks Grumpy for the amazing TOOL !!!!!!!!!!!!!!!!!!
You're right, I just checked my code, and I didn't put a trap in there to catch no file suffix , I'll fix that, test it and post it shortly.

Cheers

GrumpyOldMan