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  1. #1
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Grumpies .mesh

    Quote Originally Posted by dietre
    I got another question for grumpy.
    Um i used the pike_militia_ug3 .mesh's. used ur tool and saved their body. next I used the armoured sergeants and saved the spear/shield.
    I used ur tool to combine them using the pikemilitia body 1st. Saved them as heavy_spearmen.ms3d and then coverted it to a .mesh and put it back into the game folder to be used. now because the pikemiltita body hasnt changed im assuming that the texture from the pike_militia will work fine.

    I wrote my code in model.db.

    The game starts up and runs 100% so i know there isnt a error in the model.db or it would have ctd as soon as it tries to load. now if i go into a custom battle and chose the heavyspearmen on my army. once the game starts to load the battle it will crash. In the error log it simply say Medieval bla bla bla has encounter an unspecified error.

    Is there something in the milkshape that i have to manualy add entires to , i thought i read someone about verticles getting modified or something of that nature.

    Thanks for any thoughts on this.
    and I didnt use the weld fuction or anything like that. I followed grumpy's notes to the Letter.
    Are you using the proper attachment set for the shield in modelsdb? It is possible that the game does not crash at launch with this type of error in modelsdb. Syntax Errors (if that is the proper term) in the modelsdb cause the crash at launch.

    EditThe skeleton info and attatchment set should match up with the sergeant spearmen in this case.

    LC
    Last edited by Lord Condormanius; 04-05-2007 at 04:03.
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