For a first attempt try using figures and weapons from the same folder so that you don't have to worry about remapping uv values for weapons to a new texture, maybe use italian_spear_militia rather than armoured_sergeants.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
can u briefly explain remapping uv values for weapons to a new texture.
i have re textured many a .dds so i will probaly understand.
The only thing i can think of is since the attachment set for the kite shield would match the attachments for the shield/spear, some of the helmets are in the attachment set for the pike_militia. I thought the model would be clear where no texture was for it. but could the game crash if it was looking for the attachment set for the pikemilitia even thou the model.db told it to look for the kite.
What about using the norman_knights texture and combining it with an archer to create a norman_archer. If i use grumpies converter, i can make the norman body, have the bow and quiver and 2ndary sword. would i simply use the norman_knight texture with say the muslim archers attachment set??
(if i use the muslim archer for the swap) ????
Im gonna try to take the mounted sergeants and get rid of the spear with grumpies converter and make the sword his primary. so i can make a simple militia unit. (spear_militia with a sword) that should be straight forward for starters.
But please if it isnt too much what do u mean by re-mapping a texture file, and whats ur thoughts on this norman_archer.
sry for the questions, but this is how u learn, hehe
Bookmarks