Results 1 to 30 of 35

Thread: Grumpies .mesh

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Grumpies .mesh

    https://img187.imageshack.us/img187/7573/0000ns9.jpg




    ever see this B4

    1st guys are dismounted feudals, all i did was open in milkshape and moved a couple shields to new texture. guys in behind are my new units.

  2. #2

    Default Re: Grumpies .mesh

    Interesting, look like your gemetry got messed up somewhere, changing the uv mapping definitly shouldnt cause that and I doubt the bounding sphere would cause it. Can you go through step by step what you did?

  3. #3

    Default Re: Grumpies .mesh

    well my steps.
    1.get the .mesh and use the converter to change .mesh to .ms3d
    2.open in milkshape
    3.click on tab/materials and assigned the heater shield .dds in the moldel and not the attachments
    4.open the texture coordinate
    5.moved a couple of shields around for new textures
    6 saved
    7converted back to .mesh
    8moved the .mesh back into unit/models folder (in proper sub folder)
    9started the game to test and thats what i got.

  4. #4

    Default Re: Grumpies .mesh

    ok i simply took the armoured_sergeants .mesh
    converted them to milkshape file
    open them in milkshape and JUST SAVED
    converted to .mesh
    placed back in proper folder
    started game to test and GOT THIS

    https://img89.imageshack.us/img89/4253/00001wl7.jpg

  5. #5

    Default Re: Grumpies .mesh

    Hi Dietre

    Quote Originally Posted by dietre
    well my steps.
    1.get the .mesh and use the converter to change .mesh to .ms3d
    2.open in milkshape
    3.click on tab/materials and assigned the heater shield .dds in the moldel and not the attachments
    4.open the texture coordinate
    5.moved a couple of shields around for new textures
    6 saved
    7converted back to .mesh
    8moved the .mesh back into unit/models folder (in proper sub folder)
    9started the game to test and thats what i got.
    Have a cold shower Dietre and read my post, I asked you to try it again with a new figure and see what results you got. What you've written may be what you remember but the figure you used may have been converted/reconverted. I'd like you to try it with a new figure that you haven't worked on before, so I can be sure that the original figure hasn't been corrupted. Noting down what you do is so I can check what steps you are doing with this particular figure. If the same result happens, I'll follow your steps with the identical figure and I'll look at my saved Milkshape figure and your saved Milkshape figure to see if there's anything obviously wrong with it.

    If you're asking for help and I'm offering it, it pays to read the post carefully before jumping in with a hasty reply.

    GrumpyOldMan

  6. #6

    Default Re: Grumpies .mesh

    Hi Dietre

    Which version of Milkshape are you using? If it's not the latest version 1.8, this will happen. Go to the Milkshape site http://chumbalum.swissquake.ch/ and download the latest version of Milkshape. Try it again and see what happens.

    Cheers

    GrumpyOldMan

  7. #7

    Default Re: Grumpies .mesh

    i wasnt trying to be hasty. I got a fresh unit (stock) converted it, converted back and tried it out without modifing a single thing. the screen shot shows that the milkshape was meshing something up on me. your link to 1.8 might help this as i was using the 1.7

    is that what u wanted me to try. take a stock .mesh use the converter from .mesh to ms3d ? open with milkshape. Just save. converter back to .mesh and try it? all the other units in the game work fine if i dont convert them. I think milkshape is changing something because the when i open the file i get a "unknown verticle weight" after i save and reopen i dont get that error.

  8. #8

    Default Re: Grumpies .mesh

    Hi dietre

    Quote Originally Posted by dietre
    i wasnt trying to be hasty. I got a fresh unit (stock) converted it, converted back and tried it out without modifing a single thing. the screen shot shows that the milkshape was meshing something up on me. your link to 1.8 might help this as i was using the 1.7

    is that what u wanted me to try. take a stock .mesh use the converter from .mesh to ms3d ? open with milkshape. Just save. converter back to .mesh and try it? all the other units in the game work fine if i dont convert them. I think milkshape is changing something because the when i open the file i get a "unknown verticle weight" after i save and reopen i dont get that error.
    Milkshape 1.8 has a whole new method of recording vertex information relating to weights, etc. The converter is not finding what it's expecting to find so is writing semi-garbage. Getting 1.8 will solve all this. If you have a registered copy of Milkshape the 1.8 will install and run off that initial registration.

    Cheers

    GrumpyOldMan

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO