https://img187.imageshack.us/img187/7573/0000ns9.jpg
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ever see this B4
1st guys are dismounted feudals, all i did was open in milkshape and moved a couple shields to new texture. guys in behind are my new units.
https://img187.imageshack.us/img187/7573/0000ns9.jpg
![]()
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ever see this B4
1st guys are dismounted feudals, all i did was open in milkshape and moved a couple shields to new texture. guys in behind are my new units.
Interesting, look like your gemetry got messed up somewhere, changing the uv mapping definitly shouldnt cause that and I doubt the bounding sphere would cause it. Can you go through step by step what you did?
well my steps.
1.get the .mesh and use the converter to change .mesh to .ms3d
2.open in milkshape
3.click on tab/materials and assigned the heater shield .dds in the moldel and not the attachments
4.open the texture coordinate
5.moved a couple of shields around for new textures
6 saved
7converted back to .mesh
8moved the .mesh back into unit/models folder (in proper sub folder)
9started the game to test and thats what i got.
ok i simply took the armoured_sergeants .mesh
converted them to milkshape file
open them in milkshape and JUST SAVED
converted to .mesh
placed back in proper folder
started game to test and GOT THIS![]()
https://img89.imageshack.us/img89/4253/00001wl7.jpg
Hi Dietre
Have a cold shower Dietre and read my post, I asked you to try it again with a new figure and see what results you got. What you've written may be what you remember but the figure you used may have been converted/reconverted. I'd like you to try it with a new figure that you haven't worked on before, so I can be sure that the original figure hasn't been corrupted. Noting down what you do is so I can check what steps you are doing with this particular figure. If the same result happens, I'll follow your steps with the identical figure and I'll look at my saved Milkshape figure and your saved Milkshape figure to see if there's anything obviously wrong with it.Originally Posted by dietre
If you're asking for help and I'm offering it, it pays to read the post carefully before jumping in with a hasty reply.
GrumpyOldMan
Hi Dietre
Which version of Milkshape are you using? If it's not the latest version 1.8, this will happen. Go to the Milkshape site http://chumbalum.swissquake.ch/ and download the latest version of Milkshape. Try it again and see what happens.
Cheers
GrumpyOldMan
i wasnt trying to be hasty. I got a fresh unit (stock) converted it, converted back and tried it out without modifing a single thing. the screen shot shows that the milkshape was meshing something up on me. your link to 1.8 might help this as i was using the 1.7
is that what u wanted me to try. take a stock .mesh use the converter from .mesh to ms3d ? open with milkshape. Just save. converter back to .mesh and try it? all the other units in the game work fine if i dont convert them. I think milkshape is changing something because the when i open the file i get a "unknown verticle weight" after i save and reopen i dont get that error.
Hi dietre
Milkshape 1.8 has a whole new method of recording vertex information relating to weights, etc. The converter is not finding what it's expecting to find so is writing semi-garbage. Getting 1.8 will solve all this. If you have a registered copy of Milkshape the 1.8 will install and run off that initial registration.Originally Posted by dietre
Cheers
GrumpyOldMan
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