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  1. #1

    Default Re: Grumpies .mesh

    Hi Dietre

    Which version of Milkshape are you using? If it's not the latest version 1.8, this will happen. Go to the Milkshape site http://chumbalum.swissquake.ch/ and download the latest version of Milkshape. Try it again and see what happens.

    Cheers

    GrumpyOldMan

  2. #2

    Default Re: Grumpies .mesh

    i wasnt trying to be hasty. I got a fresh unit (stock) converted it, converted back and tried it out without modifing a single thing. the screen shot shows that the milkshape was meshing something up on me. your link to 1.8 might help this as i was using the 1.7

    is that what u wanted me to try. take a stock .mesh use the converter from .mesh to ms3d ? open with milkshape. Just save. converter back to .mesh and try it? all the other units in the game work fine if i dont convert them. I think milkshape is changing something because the when i open the file i get a "unknown verticle weight" after i save and reopen i dont get that error.

  3. #3

    Default Re: Grumpies .mesh

    Hi dietre

    Quote Originally Posted by dietre
    i wasnt trying to be hasty. I got a fresh unit (stock) converted it, converted back and tried it out without modifing a single thing. the screen shot shows that the milkshape was meshing something up on me. your link to 1.8 might help this as i was using the 1.7

    is that what u wanted me to try. take a stock .mesh use the converter from .mesh to ms3d ? open with milkshape. Just save. converter back to .mesh and try it? all the other units in the game work fine if i dont convert them. I think milkshape is changing something because the when i open the file i get a "unknown verticle weight" after i save and reopen i dont get that error.
    Milkshape 1.8 has a whole new method of recording vertex information relating to weights, etc. The converter is not finding what it's expecting to find so is writing semi-garbage. Getting 1.8 will solve all this. If you have a registered copy of Milkshape the 1.8 will install and run off that initial registration.

    Cheers

    GrumpyOldMan

  4. #4

    Default Re: Grumpies .mesh

    ok i got the 1.8 installed. I grabbed the stock halberd_militia_ug3
    converted it to ms3d
    opened with milkshape 1.8
    saved without making anychanges
    converted back to .mesh and started the game to test

    The unit of halberds were 100% normal. no more wierd looking things. LOL

    thanks for suggesting the use to 1.8 as this cleared up that problem.

    no i will try that same unit with a simple remap of 1 texture (probaly will change their plain body armor to the 1 that has the "shirt" over it making the halberds look more professional. this should work very easy. im aspecting it to take me 10 mins, then ill post the pic of the new unit.

    thanks grumpy for help this issue out of hopefully someone that has this problem will read this and know the fix for it. Once i get this milkshape down pat Im gonna make some sick units

    Grumpy ur Converter is Awsome. Thank YOU and Everyone that worked with you to make it. and THANK YOU for helping me understand it.

  5. #5

    Default Re: Grumpies .mesh

    ok this is the edited halberd_militia_ug3. i remaped the textures
    this was just to practice and it worked. I might change the body5 to get some more variety but all en all it was a success.

    https://img261.imageshack.us/img261/4161/0000fm0.jpg

  6. #6

    Default Re: Grumpies .mesh

    when u add two units together, why does the boundy sphere get 2 entries.
    and by adding a kite shield to a unit, it doesnt show up in the attachments .dds

    is there a way to get the new attachments to show up in the texture coordinater ??

  7. #7

    Default Re: Grumpies .mesh

    well some possible conclusions i have made from playing around with milkshape are
    1. the 2 bounding sphere entries are because grumpy's tool is taking to models and adding them together ?? so this is 1 part we have to edit? i did this fairly simply but doing what grumpy said and finding a simular unit and using their B.S.

    2. if you hide the model parts and select ALL the "attachments" then assign the .dds you can easily map the textures. then unhide save and repeat for the models.


    3. just by merging the units and changing the B.S. i got this in game

    https://img237.imageshack.us/img237/5598/0001wq4.jpg

    4. by editing that same model (all the lods in milkshape) by the steps above i got this. Finaly my simple unit is created !! WOOT

    https://img237.imageshack.us/img237/9089/0002nv0.jpg

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