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  1. #1

    Default Re: Strong defensive positions

    Maybe it was the winter but...

    Lithuania can be a killer.

    One of my most glorious defeats happened in Lithuania.

    I lead a good quality, full stack Turkish army (Jannissary Infantry, Saracens, Ghazi and a variety of horses, no JHI yet) against a low-quality, full-stack army with lots of woodsmen and a couple of Lithuanian cavalry. The enemy were deployed inside the forest, and I engaged them carefully, but unable to use the missile power and the horses I had effectively. I'm not sure what exactly happened - the spears broke formation and missile infantry got bogged down early I guess - but in any case, the "New Army" got all but slaughtered. Great stuff that happens in MTW at times.

  2. #2

    Default Re: Strong defensive positions

    The pyrinees often provide good battle maps against incoming armies.

    In one of the older pocket mods, AKA: one that had not the "compound bow" modification for all troops described as using compound bows yet, I was fighting a battle in a map with a flat hill with mountains behind overlooking the path which the enemy had to take, meaning they had to come from the north-northwest, excepting units which attempted to flank, which wouldn´t really be a problem. I used an army composed of Almohad Spanish militia, or however they´re called, as shocktroops, some Muratibin infantry as protection for my ranged units, which were: three catapults for long range attacks (since in the PM muslims don´t get arbalesters, and besides, I like pounding my enemies with huge rocks almost as much as I like pounding them with heavy artillery), several crossbow sçuads for medium range (particularily effective in this context as there were lots of armored crusaders coming in from the north, althrough in general I tend to favor crossbows over "normal" bowmen in most situations, as they perform well if you time their shots right) and a naphta unit for close range, which I threw in for the hell of it, in case the enemy general came close enough to be locked in combat by one of my other units (preferibly something less expensive than the ones I mentioned earlier. I think I brought a cheap fodder unit -I always do when I bring naphta- but I don´t remember what was it). Which, after bouldering and crossbowing the incoming onslaught, was exactly what happened. To my glee. Naphta tends to either hit your own troops more than theirs, or get the AI paranoid after them, so I like the times when they fulfill their proper purpose, that is, blasting lots of enemy troops to bits in a few throws.
    Iä Cthulhu!

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