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Thread: Is there a formula for Government vs buildings/MICs

  1. #1

    Default Is there a formula for Government vs buildings/MICs

    I know that the more "homelandish" your government, the more buildings you get and the more factional units you can recruit. But are there concrete calculable rules for this, or is it like a hidden table which cross-references every faction and region?

    Or to put it another way, can I predict what I will be able to do in advance or do I have to conquer the place then use console codes to find out?

    For example, is there a buildings rule something like...
    - Govt 1 makes buildings to tier 5
    - Govt 2 makes buildings to tier 4
    - Govt 3 makes buildings to tier 3
    - Govt 4 makes buildings to tier 2
    ... or is it not so hard and fast?

    As for factional troops, are the factional troops in lockstep with the MICs? Does a tier 3 factional MIC make the same troops everywhere, with the government rules restricting where you can build a tier 3 MIC? Or is it more opaque?

    And what's the story with local MICs? Are they capped by some rule relating to government? Or is it "suck and see?"

    I'm finding it all rather vague, and it's frustrating that I won't know the ramifications of what I've done until a hundred turns later.

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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Is there a formula for Government vs buildings/MICs

    The strategy guides at the bottom of the government descriptions should give you an indication of what you should expect from your province if you build it there.

    Foot
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  3. #3

    Default Re: Is there a formula for Government vs buildings/MICs

    Quote Originally Posted by Foot
    The strategy guides at the bottom of the government descriptions should give you an indication of what you should expect from your province if you build it there.
    But I don't want an indication, I want to know "will I be able to build heavy cavalry here?"

    Actual specific information, not handwaving/generalities.
    Last edited by Morte66; 04-10-2007 at 13:02.

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  4. #4

    Default Re: Is there a formula for Government vs buildings/MICs

    The only way to find out which units you can build there is cheating your way until you have built all Barracks (Saving before this and then reload, of course)

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  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Is there a formula for Government vs buildings/MICs

    Quote Originally Posted by Morte66
    But I don't want an indication, I want to know "will I be able to build heavy cavalry here?"

    Actual specific information, not handwaving/generalities.
    How the bleeding hell will we be able to do that! There are 199 provinces, 4 types of governments, two types of MICs and almost 400 units! If only we had some kind of program that visualises the edb recruitment data... one day!

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6

    Default Re: Is there a formula for Government vs buildings/MICs

    Quote Originally Posted by Foot
    How the bleeding hell will we be able to do that! There are 199 provinces, 4 types of governments, two types of MICs and almost 400 units! If only we had some kind of program that visualises the edb recruitment data... one day!
    So are you saying that there is no pattern/rule, that it's a (textual) database with thousands of combinations? [This is what I asked...]

    {edit} Basileus Seleukeia got it, thanks. That's what I wanted to know. I'm already doing the console thing, I wanted to know if I was doing unnecessary work.

    {edit2} Nope, maybe not. See post below...
    Last edited by Morte66; 04-10-2007 at 13:34.

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  7. #7
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Is there a formula for Government vs buildings/MICs

    For the MICs the following rule of thumb works:

    Gov1: Native 5, Local 2
    Gov2: Native 4, Local 3
    Gov3: Native 3, Local 4
    Gov4: Native 2, Local 5

    You can then cross reference this with the dots on the unit cards (follow link in my signature) and you can answer the "will I be able to build heavy cavalry here?" question.


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  8. #8

    Default Re: Is there a formula for Government vs buildings/MICs

    Arkatreides, that's magnificent. Thank you, thank you.

    I'm going to suggest adding it to the FAQ, or something. People are wondering about this stuff all the time, it's like EB's best kept secret.

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  9. #9

    Default Re: Is there a formula for Government vs buildings/MICs

    You can then cross reference this with the dots on the unit cards (follow link in my signature) and you can answer the "will I be able to build heavy cavalry here?" question.
    Not exactly. Since this Unit cavalry is only recruitable in certain area and not on the whole map (and this is true for most units in EB).

  10. #10

    Default Re: Is there a formula for Government vs buildings/MICs

    *curls up in foetal position*

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