I know that the more "homelandish" your government, the more buildings you get and the more factional units you can recruit. But are there concrete calculable rules for this, or is it like a hidden table which cross-references every faction and region?
Or to put it another way, can I predict what I will be able to do in advance or do I have to conquer the place then use console codes to find out?
For example, is there a buildings rule something like...
- Govt 1 makes buildings to tier 5
- Govt 2 makes buildings to tier 4
- Govt 3 makes buildings to tier 3
- Govt 4 makes buildings to tier 2
... or is it not so hard and fast?
As for factional troops, are the factional troops in lockstep with the MICs? Does a tier 3 factional MIC make the same troops everywhere, with the government rules restricting where you can build a tier 3 MIC? Or is it more opaque?
And what's the story with local MICs? Are they capped by some rule relating to government? Or is it "suck and see?"
I'm finding it all rather vague, and it's frustrating that I won't know the ramifications of what I've done until a hundred turns later.
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