The chance to hit is based on attack v defense stats. Although we dont know the precise formula for the RTW/M2TW engine it does appear that is still something similar to the STW/MTW engine and might be something like : constant X 1.1^(attack-defense)
It doesnt matter if armour or defense in general is much higher than the attack but it will reduce the chance of getting hit.
Shield(if attack doesnt come rear), armour and defense skill all gets added together to form the defense value and for the calculation it doesnt matter where the values comes from.
Of course the RTW/M2TW engine is more advanced than this as weapon length also matters. Pikes is a good example of that. And there is also the question of fast a soldier strikes with his weapon.
All that complicates matters but if everything is equal then it should just be the stats and the formula that matter.
CBR
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