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Thread: Attack Values.

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  1. #1

    Default Re: Attack Values.

    Quote Originally Posted by Trotski12
    what do you mean? if the weapon meet the enemy?

    like if i make the pike longer, as the pike literally pass through all the ranks of a front charging enemy, it mean that every time the enemy is passing "through" the pikes he get hit?
    It looks like an attempt to model the length of the weapons, but it's not entirely successful. That's why the new battle engine is not as robust as the old battle engine. The combat result of two engaged units is now partially dependent upon what the graphic artist decides looks good in terms of an animation, and upon the limited capability of the 3D animations to simulate combat. In the old engine, the combat result was based entirely on the combat algorithm, and that allowed much better control over the combat result and the statistical uncertainty of that result.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #2

    Default Re: Attack Values.

    i just think they should have a better system to give more control over armor
    i mean 2 units have full plated knights wouldn't be kill by a sword unless he got stabbed in the eye..

    i dont think a simple spear could take done full plated knights either
    just my opinion thou

  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Attack Values.

    Quote Originally Posted by Puzz3D
    In the old engine, the combat result was based entirely on the combat algorithm, and that allowed much better control over the combat result and the statistical uncertainty of that result.
    Yes M2TW appears to me like a mess compared to the older games. Even RTW paled in comparison to the issues we see in M2TW


    CBR

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