
Originally Posted by
thefirstoneill
It is only during the batttle that the castles are woring,
Slight typo there. Woring = "wrong" or "worrying" ??

Originally Posted by
thefirstoneill
Ive looked at the maps in both the battlemap folder and the battlemap\vikings folder and both appear to be names the same so everyone I try to copy gives a name conflict.
I was only guessing that this might happen and it did. Hmmm.
The thing is, I've never played a Viking campaign, so I've not seen for myself what the forts in that are actually like. However, I was also guessing that a "castle_3" in MTW meant one thing but the same name meant a much less sophisticated stucture in Vikings, such that total overwrites weren't necessarily safe.
I've had a quick root around, to see what was what and discovered the following: -
C:\....\MTW:VI\Battle\Maps\ (contains .jjm and .inf files)
C:\....\MTW:VI\Battle\Maps\vikings (ditto)
Samples of inf file content
....Maps\castleflat01_5_1.inf
Code:
Terrains:: LUSH ARID ROCK_DES TEMPERATE
Architecture:: LUSH W_EURO
Architecture:: ARID S_EURO
Architecture:: ROCK_DES ISLAMIC
Architecture:: SAND_DES ISLAMIC
Architecture:: TEMPERATE E_EURO
Game_Types:: SP_BATTLE CUSTOM MP_LAN MP_INET
MP_Styles:: LMS KOTH CTF
Skybox:: SKY_BOX_NO_WATER
CastleMap
...Maps\vikings\CASTLEFLAT01_5_1.INF
Code:
Terrains:: DARKAGE_LUSH
Architecture:: LUSH W_EURO
Architecture:: ARID S_EURO
Architecture:: ROCK_DES ISLAMIC
Architecture:: SAND_DES ISLAMIC
Architecture:: TEMPERATE E_EURO
Architecture:: DARKAGE_LUSH DA_EURO
Game_Types:: SP_BATTLE CUSTOM MP_LAN MP_INET
MP_Styles:: LMS KOTH CTF
CastleMap
Under...
...MTW:VI\Battle\MapImage\
come a set of folders for Lush, Rocky, Sandy (and others) but also a "Vikings" folder, inside which is another set of Lush, Temperate and Winter folders, each containing a full set of Castle .LBM files (names in capital letters). FWIW, the names only go up to _5_ in those.
The Vikings map .inf file is calling for Darkage Architecture, which I think must be located somewhere within
....\MTW:VI\Models
For some reason, only "Western European", inside here, contains a full set of subfolders relating to sub-parts of stone castles. All the other folders (including "Dark Age European") just have the sub-folder for "windmill" and the other sundry files.
Also note
....\MTW:VI\NewModels
which has a set of LBMs for "keep01" to "keep04b" (and "0keep01.LBM")
"New", in this case probably relates to the Viking game? See if you can find anything in the era file which is calling specifically for "NewModels". You might wish to change this to be more like the equivalent call in MTW era files.
~~~~~~~~~~~~~~~~~~~~~~~
In summary:- If you were doing a "total conversion" then maybe overwrites of maps, belonging to Vikings, by MTW versions, carrying the same names, wouldn't be a problem. If, however, the intention is for people to install it as a 'normal' mod and thus still have access to their Vanilla campaigns, then some careful thought will be required.
I see no reason why MTW castlemap .LBM files can't be copy & pasted and given a custom re-naming (maybe in such a way as to make them unique from both VI and MTW names, just in case).
Then make a matching .inf file containing all the right terrain and architecture pointers.
You could try a copy/paste/rename of the corresponding .jjm files but I don't know what they actually contain, or how you go about editing them, in which case they could contain pointers back to the various files you cloned from, causing problems.
Apologies to yourself and all seasoned modders on the sidelines, for this rampant conjecture, not backed up by any experiment or testing but I'm just throwing in some info and ideas, hoping they might help.
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