Extra mega super happy bonus time. descr_climates.txt works the exact same way:

Code:
climate test_climate
{
    colour    236 0 140
    heat    1

    strategy    summer    sparse_tree    ../../../../WhackerMod/data/terrain/aerial_map/tree_models/cypress_a.cas            11
    strategy    summer    sparse_tree    ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a.cas                10
    strategy    summer    dense_tree    ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a_impassable.cas    10
    strategy    summer    canopy        ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a_canopy.cas        12

    battle_vegetation
    dense_forest        medi_dense_forest
    dense_scrub        medi_dense_scrub

    battle_winter_vegetation
    dense_forest        medi_dense_forest
    dense_scrub        medi_dense_scrub
    env_map            data/battlefield/envmaps/grass.dds
}
Basically I copied the entire aerial_map folder over from M2TW into my mod folder, and am using all of those ground texes and tree models.

Also I would like to offer some great words of praise for her Makness. I remember reading these forums over the years, and seeing guys like Myrddral and Ep. Rich. being insanely helpful and polite to others, she's doing the same thing exactly. Her threads and posts are engaging, polite, and extremely informative. Definitely the kind of person that makes these modding forums so worthwhile, you as well Dol.

Cheers guys