Extra mega super happy bonus time. descr_climates.txt works the exact same way:
Code:
climate test_climate
{
colour 236 0 140
heat 1
strategy summer sparse_tree ../../../../WhackerMod/data/terrain/aerial_map/tree_models/cypress_a.cas 11
strategy summer sparse_tree ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a.cas 10
strategy summer dense_tree ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a_impassable.cas 10
strategy summer canopy ../../../../WhackerMod/data/terrain/aerial_map/tree_models/olive_a_canopy.cas 12
battle_vegetation
dense_forest medi_dense_forest
dense_scrub medi_dense_scrub
battle_winter_vegetation
dense_forest medi_dense_forest
dense_scrub medi_dense_scrub
env_map data/battlefield/envmaps/grass.dds
}
Basically I copied the entire aerial_map folder over from M2TW into my mod folder, and am using all of those ground texes and tree models.
Also I would like to offer some great words of praise for her Makness. I remember reading these forums over the years, and seeing guys like Myrddral and Ep. Rich. being insanely helpful and polite to others, she's doing the same thing exactly. Her threads and posts are engaging, polite, and extremely informative. Definitely the kind of person that makes these modding forums so worthwhile, you as well Dol.
Cheers guys
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