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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Pink on Map?

    Apparently the only thing I'm missing on my quest for world domination is the ability to delete spam from the Modding Questions forum...

    (thanks anyway guys)


    Quote Originally Posted by Whacker
    Basically I copied the entire aerial_map folder over from M2TW into my mod folder, and am using all of those ground texes and tree models.
    I had a fiddle with that as well, found some of the tree textures needed changing or they had a strange highlight effect that flickered quite annoyingly when they swayed on strat map. Did you have that?
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    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Pink on Map?

    Quote Originally Posted by Makanyane
    Apparently the only thing I'm missing on my quest for world domination is the ability to delete spam from the Modding Questions forum...
    Oh come on, my posts may be bad, but they aren't spam...

    I had a fiddle with that as well, found some of the tree textures needed changing or they had a strange highlight effect that flickered quite annoyingly when they swayed on strat map. Did you have that?
    OK, gotta explain in detail what you mean here? All of the M2TW campmap trees work fine in my RTW mod using my modified files. Some of the mediterranian trees do seem to have a bit more white content than the others, is that what you mean? I don't remember if that looks normal or not. How'd you fix it, so I can try and see if it looks more natural?

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Pink on Map?

    Quote Originally Posted by Whacker
    Oh come on, my posts may be bad, but they aren't spam...
    not you the rest of us....

    OK, gotta explain in detail what you mean here? All of the M2TW campmap trees work fine in my RTW mod using my modified files. Some of the mediterranian trees do seem to have a bit more white content than the others, is that what you mean? I don't remember if that looks normal or not. How'd you fix it, so I can try and see if it looks more natural?

    M2 texture used in RTW - its not so much the colour thats annoying but when it moves 'in wind' it gives a flickering effect (that might depend on computer display / options or something else I did to map lighting though) EDIT: just realised if you're using the M2TW ground type textures that probably doesn't clash as much as they have more white in them as well...


    revised texture - fairly flat green.

    Revised tree textures:
    http://www.megaupload.com/?d=X1BVA5MF
    easier to send than explain, basically selected the lightest areas of the relevant bits of texture and painted them a bit darker green. It's only the bits of sort of distant general leafy looking texture that seem relevant not the bits that actually look like trees. A small difference to the textures seemed to make a bigger than expected difference on the map!
    Last edited by Makanyane; 07-15-2007 at 18:02.
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  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Pink on Map?

    Quote Originally Posted by Makanyane
    M2 texture used in RTW - its not so much the colour thats annoying but when it moves 'in wind' it gives a flickering effect (that might depend on computer display / options or something else I did to map lighting though) EDIT: just realised if you're using the M2TW ground type textures that probably doesn't clash as much as they have more white in them as well...
    That's the kicker right there. Tried all 4 variations (M2TW camp tex with M2TW tree tex, M2TW camp text with RTW tree tex, and the other two combos). I completely agree with your assessment, for the following reason;

    Using the stock RTW campmap texes with the stock M2TW tree texes, I *really* noticed the flickering then. Almost seizure inducing. Methinks the game and drivers are trying to render the texes and probably some AF/AA filtering, because if you zoom in close, it's pretty damn messy. For the record I have two 6800's SLI'd using 2xAA (low) and forcing 16xAF through drivers.

    With the M2TW campmap, it's far less noticeable, but after you mentioned it, I've started to be more concious of it and it's annoying, just not RTW camptex/M2TW treetex annoying. Going to stick with your revised textures in the future.

    revised texture - fairly flat green.

    Revised tree textures:
    http://www.megaupload.com/?d=X1BVA5MF
    easier to send than explain, basically selected the lightest areas of the relevant bits of texture and painted them a bit darker green. It's only the bits of sort of distant general leafy looking texture that seem relevant not the bits that actually look like trees. A small difference to the textures seemed to make a bigger than expected difference on the map!
    My feedback. While I like these better than the old RTW texes and new M2TW texes, perhaps a *little* white to add some variation would be good. In other words, enough to not make them too flat of green, but not enough to elicit the seizure-inducing flickering the current M2TW texes elicit.

    Cheers

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

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