Results 1 to 15 of 15

Thread: Rioting in the Streets

  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Rioting in the Streets

    In my past and current EB games, I've noticed one big problem that seems to plague the AI. They seem to barely pay any attention to a city's happiness and many times I see a AI's core cities rioting. This usually happens with big factions like the Seleucids. Is there anyway of helping the AI with this?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2

    Default Re: Rioting in the Streets

    i've noticed that, with every town/city etc i come across they are always in the minus income and rioting, hmm how strange
    "Rationality was the best thing to come from Greece, but its a shame men don't know how to use it!"

    "A brave man has to be blind before he can see"

    "aristocrats shout Republic Republic, Republic. brave men shout, Revolution Revolution Revolution"©
    Jason Brown

    "I hate Quotations tell me what you Know!"

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Rioting in the Streets

    RTW is kind of hardcoded with something that really annoys me but seem to help the AI in this catagory. For you, if a city riots once, then next time it will rebel. For the AI they can have low public order and never get a riot. And when they do get riots, they can have them for many turns in a row without losing the city. Quite annoying and feels cheap, but helps the stupid AI.

    Though I do wish they had the ability to know what were core cities and try to manage them better. (And hold onto them better.)


  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Rioting in the Streets

    The main problem is that they strip all their interior cities of most of their garrisons and family members whenever there is a war.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: Rioting in the Streets

    Send a couple good spies into those cities and pretty soon they won't have them anymore

  6. #6

    Default Re: Rioting in the Streets

    Quote Originally Posted by Sheep
    Send a couple good spies into those cities and pretty soon they won't have them anymore
    Not necessary, as MarcusAurelius, said they have hardcoded help, that makes the city harder to rebel, in one of my campains I had a AS city, whit 3 6 eyed spies in it the PO was 25%, there were riots, and it lasted five turns this way, whitout rebeling, then dont know how they made the order 80%, whitout new units ore anything

  7. #7

    Default Re: Rioting in the Streets

    I get AI cities to rebel all the time. The trick is to make sure the spies stay in the city. I find that even if PO is low having the spies kicked out seems to reset the counter or whatnot. And I play on Med difficulty, as I am almost certain VH gives bonuses to AI cities like you describe, which irks me.
    Balloons:
    From gamegeek2 for my awesome AI expansion -
    From machinor for 'splainin -

  8. #8

    Default Re: Rioting in the Streets

    But they havent been kicked, this was the craziest thing i ever encouter in spionage ever.
    I must heve been just unlucky in that campian it wasn't the only such thing in it.
    Well somtimes it's more successfull.

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Rioting in the Streets

    I rather see the AI harder than find ways to take their cities without beating the defenders to death.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10

    Default Re: Rioting in the Streets

    Quote Originally Posted by antisocialmunky
    I rather see the AI harder than find ways to take their cities without beating the defenders to death.
    me to, whit only one exeption, the AS Monster, has enough cities and louds of money (script) so it would, be a bit of a balancion if they would lose the east cities quit early. (in me campains they never do )

  11. #11

    Default Re: Rioting in the Streets

    I can pretty reliably get a Seleucid city to rebel in a few turns if I put in two of my uber-spies (I just move them all around until they get 5-6 eyes, then park them in a city so they get the Spy Network trait or whatever it's called).

    The Spy Network trait is key... it's badass.
    Last edited by Sheep; 04-08-2007 at 05:05.

  12. #12

    Default Re: Rioting in the Streets

    Quote Originally Posted by Sheep
    I can pretty reliably get a Seleucid city to rebel in a few turns if I put in two of my uber-spies (I just move them all around until they get 5-6 eyes, then park them in a city so they get the Spy Network trait or whatever it's called).

    The Spy Network trait is key... it's badass.
    then it's just me my EB hates me, because especialy in the begining i have 2 6eyed spies in asaak + a 3 eyed for like 4 turns (till my armies come down from the north, but no rebelion not eaven a riot )
    and it si so every campain i play as pahlava (and i plazed a lot )

  13. #13
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Rioting in the Streets

    Mine are in the bad habit of occasionally spontaneously combusting and simply disappearing without any notice. It's rather annoying when it happens to your regular James Bond.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  14. #14

    Default Re: Rioting in the Streets

    had that to, and agree quit annoying

  15. #15
    Civilizator Member Barigos's Avatar
    Join Date
    Aug 2006
    Location
    Russia, Sauromatae steppes
    Posts
    58

    Default Re: Rioting in the Streets

    I wish it were harder for the player to maintain civil order,especially when playing AS.It could better represent their poor situation.My brother(not a RTW expert) plays AS,and he has no civil order problems in the east, even without good governors!!!(but he isn't complaining about it at all !I wonder if something could be done to make things more complicated for him :D )
    In Vino Veritas!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO