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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Rioting in the Streets

    In my past and current EB games, I've noticed one big problem that seems to plague the AI. They seem to barely pay any attention to a city's happiness and many times I see a AI's core cities rioting. This usually happens with big factions like the Seleucids. Is there anyway of helping the AI with this?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2

    Default Re: Rioting in the Streets

    i've noticed that, with every town/city etc i come across they are always in the minus income and rioting, hmm how strange
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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Rioting in the Streets

    RTW is kind of hardcoded with something that really annoys me but seem to help the AI in this catagory. For you, if a city riots once, then next time it will rebel. For the AI they can have low public order and never get a riot. And when they do get riots, they can have them for many turns in a row without losing the city. Quite annoying and feels cheap, but helps the stupid AI.

    Though I do wish they had the ability to know what were core cities and try to manage them better. (And hold onto them better.)


  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Rioting in the Streets

    The main problem is that they strip all their interior cities of most of their garrisons and family members whenever there is a war.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: Rioting in the Streets

    Send a couple good spies into those cities and pretty soon they won't have them anymore

  6. #6

    Default Re: Rioting in the Streets

    Quote Originally Posted by Sheep
    Send a couple good spies into those cities and pretty soon they won't have them anymore
    Not necessary, as MarcusAurelius, said they have hardcoded help, that makes the city harder to rebel, in one of my campains I had a AS city, whit 3 6 eyed spies in it the PO was 25%, there were riots, and it lasted five turns this way, whitout rebeling, then dont know how they made the order 80%, whitout new units ore anything

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