Plan B: Take and improve Sulek to create a depot. Chighu is too poor with only livestock as a resource. Sulek has iron, copper, precious metals, more livestock than Chighu, stone quarries, timber, clothes & dyes, and a wonder. And it's on the silk road. It also has a larger population. It's also better positioned to expand into Baktria, but that works both ways. The garrison is not horse archers, which means lower losses, but with this strategy that's not as important. The towns to the west in thesteppes are all steppes cultures, and all cavalry, which means high losses. And the rewards are miniscule. At some point they will have to be sacked, but they aren't worth developing unless there is a reason to use them to recruit (which there may be later.)
Gava Saka does have four copper deposits, I see. It might pay to take that too. But it's cavalry, so it will probably cost more to conquer.
First steps, then, will be to consolidate these scattered family members and disband some units (especially the Early Saka Nobles) to avoid large red ink. Instead of building units, the starting mnai can go to building some things in Chighu to boost income as much as possible. Or to improve future recruiting there. Also, the diplomat will head out to do the usual, make peace for now, sell maps, make alliances where they make sense. Everything east of the Caspian and Red Sea are the victory targets, so that's a consideration in alliances.
Also, need to move the one spy up to report on Sulek, though we'll starve that garrison into the open. I prefer fighting my cav outside in most situations. No room to charge or skirmish in the streets. After scouting Sulek, the spy will be my early warning system for Baktrian incursions. Won't be able to afford towers for some time.
For the moment I won't be hitting Eleutheroi outside my own lands or target lands. Better to leave them as buffers for the Baktrians and Parthians.
Oxyboakes, the family member 2 seasons out from Sulek, by far the closest, can start pestering them. He has one horse archer unit with him. It will take about two years just to get everyone to Sulek. It's a shame to disband these experienced troops, but I can recuit fresh ones cheaper than the support I'd pay to get the others home.
All the Ksava Saka Rauka family have the "Lives on the move" trait. That hurts them as governors, but helps them as raiders. It gives them +20% movement, 10% bonus when looting, +1 command attacking and +2 leading cavalry, but -1 to farming output and -10% to taxes and trade. I suspect I'll want to marry some granddaughters to men from other families/cultures to find some governors.
After the above steps, the bleeding is about 1500 mnai per turn. Sulek has no walls either, and takes 4 turns to starve. But I expect a sortie since the besieging force is one family member and one horse archer unit. The faction leader and his three HA units are still a year away, if not more due to exhaustion. The faction heir is another season or two behind. Distances are by themselves challenging.
But they also are a defensive buffer.
272 BC, late summer:
My King,
As we expected the Sulekites are not pleased with our presence in their pastures. They have come forth to greet us with weapons in hand. As you ordered, we extracted a tribute in blood before retreating. Then when they carried off their dead and returned to their loving sheep, we returned. We will continue with our play until you arrive. Do not tarry, My King, for I fear we may run short of game for your hunt.
By my scribe's hand, this day outside Sulek,
Oxyboakes
Oxy is an optimist. The garrison has too many archers to do this without taking casualties. And the one cav unit is, of course, equipped with bows too. I took out 4 times what I lost, but too many of the losses were my horse archers to sustain it. So just have to be patient while the FL rides in. The bait and scoot tactic works best when you have both mobility and range on the poor target. In this case, I have neither at least until the cavalry is wiped out, and it's not a wimp unit. I mostly chewed up archers with my family bodyguard. But this garrison is a lot more managable than the ones in the steppes to the west! Those are almost pure cavalry, and archers to boot.
Morte66: Thanks for the comments. I may have to resort to the cheat codes to figure out what's what with governments. I'm not even at the stage of wondering about units... yet.
Sulek doesn't even have a wall. The problem is just being outnumbered 4:1 at the moment.And they are decent units. I do know the siege tricks for horse archer armies. But I don't know these units well yet. The basic Sarmatian Horse Archers are lower on ammo than I'm used to and more vulnerable to return fire. And the foot archers are tougher than the plain RTW ones by quite a bit. Despite repeated overruns with the impressive bodyguards, I didn't rout a single unit of them. I did cause a lot of casualties though. I suspect the unit sizes are part of the issue.
As far as the nomad play goes, without hordes we will always need a stable base. Otherwise the risk is the loss of the last settlement before the next one is taken and end-of-game. But it can be simulated to a degree with a city or two as a permanent base. It's nice to not have to hold regions (aside from a base).
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