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Thread: Nomadic Governments

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  1. #1

    Default Re: Nomadic Governments

    Yes, I think it would have to be pastoralism or allied state to see the Mover trait vanish. I'm all nomadism still, so the trait is sticking.

    But I was hoping to see some adoptions without it. No luck so far, mostly because no adoptions in a decade. Still trying to grow enough economy to finance a decent raiding force that can actually tackle a full stack of anything other than horse archers.

    So I'll learn more in a few more decades of play. But these Movers aren't bad as governors with some time learning. It's hard to move them out of the towns now. Have to adjust taxes WAY down if I do. That influence makes a large difference on population orderliness. And I don't exactly have much garrison beyond the bodyguards at this stage .

    Playing the Saka feels like a tightrope act. A very thin rope, a very large void below. Should I poke that cute little Baktrian kitty-kat? It may have claws. But those minor cities and that capital suuuure do look tasty!


    Gee, no sooner do I say it than I'm proven wrong:



    He's been governor for a long time there, and it's been nomadic the whole time. About to switch it to pastoralism though.
    Last edited by vonsch; 04-07-2007 at 21:12.

  2. #2

    Default Re: Nomadic Governments

    in the early game, 2/3 HA and Family member, can tackel an half stack of skirmishers and light infantry / spearmen. Of course whit carfule micromanagement

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