Maybe you have some more ingenious idea's Alpaca, I'm "thinking" about adding some sort of "check up starting factions capital and spawn reinforcements if under siege/lost settlement"

but the lack in at least seeing a decent method is preventing me from putting much effort into it.

I'd like to check up on a siege, but thats lacking as spies/siege-engines can prevent any turns on siege, I mean the player has the ability to take settlements within the same turn as he/she started the siege.

Doing it with settlementcaptured has the problem (afaik!) of needing the other 2 commands as well (sacked/exterminated) in order to be truely able to tell if a settlement is taken.

Last would possibly be to just have an event+monitor to check up on the ownership of a settlement, this would imo be the way to go, but than again the method I'd favour least as it could mean I'm just spawning a "late army" (I'd rather have them spawn in before the settlement is lost and than prevent a second spawning untill at least no earlier than next siege, terminating the monitor if the settlement is ever lost)

any thoughts or suggestions?


G