Quote Originally Posted by Red Spot
I've tried that, got the impression you where saying that a create unit command with amount "1" wouldnt be adjusted downward, but that doesnt seem the case.

I've thought about making a monitor for each of my "armour era's" (in my game every level of armour has to be invented like gunpowder) but all that means is that after 20-ish turns in a new era the reinforcements may spawn again..

Anyway I've got some other way of working slightly around the situation and have also found out that reloading the campaign(save) "fixes" the monitor again ...


G
Yeah I was thinking just that. Weird stuff. Maybe the console_command create_unit works better? I think it uses almost the same syntax (but probably also the same code).

create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>