just an easy thing to do to crank up the early game difficulty a bit. remove stuff from the descr_strat file like buildings and units and then add them back in the campaign_script but AI only e.g
Code:
; ---------------------
; start up
freeze_faction_ai aztecs
if not I_LocalFaction spain
console_command create_building Leon, farms+1
console_command create_building Leon, port
console_command create_building Castille, garrison_quarters
console_command create_building Castille, bowyer
create_unit Castille, Peasant Archers, num 2, exp 0, arm 0, wep 0
create_unit Vaasco, Javelinmen, num 2, exp 0, arm 0, wep 0
create_unit Vaasco, Peasant Archers, num 2, exp 0, arm 0, wep 0
console_command add_money spain, 6000
end_if
similarly add some extra rebel garrison units in the nearest cities for the player faction e.g
Code:
if I_LocalFaction spain
create_unit Toledo, Peasant Archers, num 2, exp 0, arm 0, wep 0
create_unit Extramaduras, Javelinmen, num 2, exp 0, arm 0, wep 0
end_if
pretty quick and easy.
edit: just noticed on my test/mod version that adding the ports this way doesn't seem to work. the building is built in the settlement but no port on the map and no trade. i think this used to work in RTW but it must be different in MTW2. the recruitment buildings work though.
Bookmarks