Quote Originally Posted by alpaca
You can for example use a monitor_event ButtonPressed TrueCondition to check if the command works. That will fire it once you press a button.
Here so? Does not work.
monitor_event monitor_event ButtonPressed TrueCondition

spawn_army
faction turks
character Bel_Kermek, named character, age 30, x 279, y 138
traits GoodCommander 2
unit ME Bodyguard exp 1 armour 0 weapon_lvl 0
unit Turkomans exp 0 armour 0 weapon_lvl 0
unit Turkish Archers exp 0 armour 0 weapon_lvl 0
end

end_monitor