I agree that the M2TW campaign map requires less strategic thought, but that has relatively little to do with the make-up of the map itself. It has everything to do with the fact that the RTW/M2TW maps are far, far more complex, thus the AI has a harder time keeping up. The STW/MTW system was only more "strategic" because it was primitive enough to allow for a relatively simple AI. The failure of the new games to keep up is a failure of the AI to adapt as well to the complex map, it's not a failure of the map itself. The old system was nothing more than an elaborate version of Risk which, as much as I like it, is not exactly the pinnacle of strategic gameplay.
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