Results 1 to 12 of 12

Thread: 65 Milion Years: Total Survival

  1. #1

    Default 65 Milion Years: Total Survival

    The basic story plot:
    Its the year 10.000 BC, some of the dinosaurs managed to survive whatever nature and the universe could throw at them,
    however a new threat has arisen: Humans. You must fight as either the species that has ruled this earth for millions of years
    or take the mamals and lead them to world domination.

    Gameplan:

    I will do all the graphical work myself any help is appreciated though. First I will create several different dinosaurs and later
    on the humans. Once I have finished enough graphical content I will balance and release it as a beta.
    If all goes well there will be a campaign after that which will most likely feature a part of North-America.

    Gameplay:
    There are 3 Main factions, later on maybe be divided in smaller subfactions: Human tribes, Herbivores and Carnivores. Humans will have a large number at their disposal and must rely on their evolving brains and tactics, while the Herbivores and Carnivores are less numberical (espescially the Carnivores).
    Carnivores rely on a mix of brute force, stealth and some of them on grouptactis. Herbivores rely on their herd attitude to keep themselves safe and sometimes brute force to stay alive.
    In the campaign humans will be fairly aggressive, Carnivores very aggressive and Herbivores will hardly pick a fight.
    Campaigngoals: Humans must take out all Herbivore and Carnivore factions, Carnivores must kill all human tribes and take the valleys and Herbivores must keep hold of all the valleys*.

    It will be a really tactical game cause you have to fight to get food so you can survive, food will basicaly replace money. Carnivores have to venture out of their nests to get food, their nests usually have a negative food balance.
    Humans get a small amount of food from their settlements and have to fight to get some extra food.
    Hebivores have a surpluss of food and dont have to fight for food at all.
    Valleys play a huge roll in your survival efforts, they are lush and have a great huntingground. Anyone should try and take these valleys for it will help them greatly.

    I dont know if this can work but every fight should bring in food for Humans and Carnivores depending on how large the casualties the more food you get, conquering other nests/settlements will only give you an amount of food when you take it over. No great profits after that.

    A small compilation of units I aim to make, I expect it to change.

    Humans:


    Evolution 1

    Stonethrowers
    Spearthrowers
    Spearmelee-men

    Handaxemen

    Evolution 2

    Huntingwomen
    Bowmen
    Stoneslinger

    Evolution 3

    Bronze Spearthrowers
    Bronze Spearmelee

    Carnivores:


    Velociraptor
    Tyranosaurus Rex
    Spinosaurus
    Utahraptor
    Megaraptor

    Herbivores:


    Triceratops
    Brontosaurus
    Pachycephalosaurus
    Ankylosaurus
    Styracosaurus
    Stegosaurus

    Important!
    This mod does not aim to be realistic, Ill base my dinosaurs on whatever I want. You can give constructive critisizm and ideas for units.

    Started work on the Velociraptor:


    This is just the beginning, thank you! :doh:

  2. #2
    Member Member Herkus's Avatar
    Join Date
    Feb 2006
    Location
    Latvia, Riga
    Posts
    173

    Default Re: 65 Milion Years: Total Survival

    Very original idea.
    I certainly want to see the animation for your velociraptor model, how it moves.
    Making that you could check what kind of alterations should be done to M2TW skeletons in order to make your animals move naturally. Though we can't edit M2 skeletons right now, hopefully in future it will be possible.

  3. #3

    Default Re: 65 Milion Years: Total Survival

    Custom skeletons are necessary ofcourse but I read custom skeletons were possible in this version of the TW series.

  4. #4

    Default Re: 65 Milion Years: Total Survival

    Fail.

  5. #5
    Yorkist Senior Member NagatsukaShumi's Avatar
    Join Date
    Apr 2002
    Location
    York, England
    Posts
    2,246

    Default Re: 65 Milion Years: Total Survival

    Quote Originally Posted by Kruniac
    Fail.
    Please explain what you mean Kruniac, I will not allow people to demean peoples projects. If the post is innocent please explain so.
    RIP TosaInu
    Ja Mata

  6. #6
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: 65 Milion Years: Total Survival

    Quote Originally Posted by Kruniac
    Fail.
    I don't see how you can be so sure this mod will fail. Obviously it is very ambitious, but mac89 is clearly not a n00b and appears to be a talented modder as he as already created the faction symbols as-well as a completely new model, which is extremely difficult to do. Good luck with this mod BTW!
    At the end of the day politics is just trash compared to the Gospel.

  7. #7
    Just your average Senior Member Warmaster Horus's Avatar
    Join Date
    Jan 2007
    Location
    Besancon, France: a stepping stone to greatness. I hope.
    Posts
    2,940

    Default Re: 65 Milion Years: Total Survival

    Well, all I can say is Good Luck. You'll need it.
    The Throne Room: "Less a forum, more a way of life." Econ21
    Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
    Join the latest greatest installement of mafia games: Capo di Tutti Capi!
    Check out the Gahzette!
    By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!


    Back.

  8. #8

    Default Re: 65 Milion Years: Total Survival

    An original idea, but historically inncorect nad I don't think it will be a great mod

  9. #9

    Default Re: 65 Milion Years: Total Survival

    Well all I can say is good luck and hope this mod makes it. It will be a massive project and hope you have a team. This mod looks like it will be good, fun, and something new.


  10. #10

    Default Re: 65 Milion Years: Total Survival

    This looks cool . This mod also makes me wish someone was tackling a bronze age mod .


    Join the Army: A Pontic AAR
    https://forums.totalwar.org/vb/showthread.php?t=96984
    ...uh coptic mother****er:A Makuria Comedy AAR
    https://forums.totalwar.org/vb/showt...93#post1814493

  11. #11
    Naked Game Fanatic Member Murfios's Avatar
    Join Date
    May 2006
    Location
    I live in the world of gaming
    Posts
    534

    Default Re: 65 Milion Years: Total Survival

    Awesome Idea, i'll help out if you want. I can do most 2D art related stuff. Either way, awesome idea and good luck!

  12. #12
    Member Member Taranaich's Avatar
    Join Date
    Dec 2005
    Location
    The bleak moors of Scotland
    Posts
    491

    Default Re: 65 Milion Years: Total Survival

    The Raptor's looking good so far!

    *NERD MODE*
    It's probably completely irrelevant, but "Brontosaurus" never existed, as it was erroneously named from the jumbled up bones of Camarasaurus and Apatosaurus, but I thought I'd point it out and make sure it's a conscious decision rather than an oversight.
    *NERD MODE*

    In any case, it's a fantasy mod so you can do what you like, and "Brontosaurus" is just such an awesome name.

    Some ideas:

    If you want to fill out the dino's unit roster, you might want to consider making "base" dinosaurs which can then be altered with some geometric changes.

    For example, if you make a base Carnosaur (8 feet tall, 25 feet long or so), you can then make a few more with small changes:

    Megalosaurus (base carnosaur)
    Ceratosaurus (add a horn)
    Carnotaurus (Shorten the arms and head, add horns)
    Dilophosaurus (Double crest, make it more slender)
    Cryolophosaurus (add the cool comb crest)

    Change the skin colour/patterns, and voila, you have a lot of variety from just one model!

    If you do something like this, you could even take normally very similar creatures and give them different colours and change their stats to make new beasties:

    Saurophaganax/Mapusaurus/Carcharodontosaurus/Giganotosaurus/Tyrannotitan

    Or just take one of the originals and scale it up/down accordingly:

    Brontosaurus/Cetiosaurus/Seismosaurus/Supersaurus/Amphicoelias(if you're feeling particularly adventurous.

    Good luck, and have fun!

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO