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  1. #1
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Fighting in the woods

    Congratulations, you guys have just discovered that fighting in a wooded area is kinda hard on the command and control.
    IT'S SUPPOSED TO BE! You'd almost think that commanders preferred to fight in fields. If you don't like fighting in woods... don't fight there.
    Asking for some option to remove the trees is completely missing the point. Why don't you all ask CA to remove all the tactics stuff? After all, it's getting in the way of you pwning the opposition too.
    Last edited by Elmar Bijlsma; 04-09-2007 at 22:46.

  2. #2
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Fighting in the woods

    i do like the chaos of fighting in the woods but i agree that having fire missiles light stuff up will make for a nice addition

  3. #3

    Default Re: Fighting in the woods

    I like all the woods fighting, it makes terrain have a real impact on gameplay outside of just number crunching. Especially in the New World with their Vietcong-wannabe Aztecs.

    Forests in RTW were horrible. Most of the terrain was cool, but the trees were just too cartoony.

  4. #4
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Fighting in the woods

    Just tell your archers to start firing fire arrows and start a huge forest fire. Run away and then just wait until your enemy army starts running out and then cut them down there
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  5. #5
    Member Member Specky the Mad's Avatar
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    Default Re: Fighting in the woods

    or if you did not check to see which way the wind was blowing and the fire comes back and bites you the on that tender place, and if people think its hard to keep track of your units with just trees in the way imagine the chaos when their is a huge bush fire that you created heading your way.

    That would also make the Sherwood archers more dynamic in their function as a ambushing unit being able to decimate the enemy as you could start a fire close to the enemy as they get a camouflage bonus in woods that would trap the enemy forcing them to run for their lives, you would pin them in between a sword and hot place and then see a massive chain route as it is a everyman for himself situation.
    Peace

  6. #6

    Default Re: Fighting in the woods

    I'm getting mental images of Bambi from this whole thing. I love it :D

  7. #7

    Default Re: Fighting in the woods

    i find it nearly impossibbile to carry out coherent plans in those environments as I often have no idea what any of my own or the enemy forces are doing or even where they've got to when they've moved from their original positions
    I love forest battles for precisely those reasons :)

    Even better with minimal UI. Light cavalry to go find the enemy, march your army up close then just charge whatever you can see. Great fun. Or even better; in RTR i pretty much covered the entirety of germania with trees and sat and waited for big stacks of macedonian phalanxes to come get my little armies of under-dressed germans. So cool.
    It's not a map.

  8. #8
    Member Member Matty's Avatar
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    Default Re: Fighting in the woods

    Quote Originally Posted by Xdeathfire
    Just tell your archers to start firing fire arrows and start a huge forest fire. Run away and then just wait until your enemy army starts running out and then cut them down there
    But you can't get your archers to fire at a area can you? Only at enemy soldiers? I didn't know that you could target woods to set them on fire - would certainly make the Aztecs easier.

  9. #9
    Man behind the screen Member Empirate's Avatar
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    Default Re: Fighting in the woods

    Matty, that kind of comment was more in the vein of a "wouldn't it be cool if...".

    They had the treeburning idea as far back as Total Annihilation: You'd be suddenly attacked by enemy bombers, order your antiair units to shoot them down, and breathe a sigh of relief if they did. Then you realized your base was in the middle of a forest, your troops were scattered all over the woods, and the crashing enemy bombers lit up all the trees... good times!

    I agree with the (few) posters who say that fighting in the woods should be difficult mostly due to perception/command reasons. I like it the way it is, although the trees are ridiculously tall sometimes. Most trees I know aren't ten paces in girth, you know! I'd like for troops in forests to move slower, especially cavalry: difficult terrain, no chance you'll pull off a charge there. It might slow the battles down a lot, but I can't see a soldier in half-plate armour (let alone a barded horse carrying a knight) running in a real forest. Everybody should have the option to run removed while in the woods. Oh, one thing I really don't like about fighting in forests is that your missile troops also take almost no penalty. In M:TW, you could sometimes beat a superior enemy army that relied on missiles by awaiting them in the woods. In M2, Trebuchets and archers are almost as deadly in the woods as anywhere else.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

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