I wonder if I took Macedonian heartlands and built type 4 governments, would I be able to recruit pike phalanxes from local MICs?Originally Posted by alatar
I wonder if I took Macedonian heartlands and built type 4 governments, would I be able to recruit pike phalanxes from local MICs?Originally Posted by alatar
Fight like a meatgrinder
I doubt it. Pike recruitment very much seems to be a "Greek or extremely Greek influenced"-only option. Having not checked the Hayasdan's unit list, I couldn't tell you. I know as the Romans essentailly all the Western Greek provinces let me locally recruit stuff up to L3, including basic Hoplitai, but nothing fancy.
Balloons:
From gamegeek2 for my awesome AI expansion -
From machinor for 'splainin -
Well, Pezhetaroi need a level 3 MIC according to the unit cards. In theory, it might happen. I guess I should find if there's a console code to give myself the city, then use codes to build the MICs and try it out.Originally Posted by LordCurlyton
I'd be well happy with medium phalanxes, I never build anything heavier anyhow. The real issue is that if I were to grab somehwere like Tylis (Mac region 1), even if I get it before them, I'm committed to a war to the death with Macedon.
Fight like a meatgrinder
This is sad but true. Recruitment of pike units is restricted to the western and eastern greek factions. No one else gets to recruit them it would seem. The Getai and Kart-Hadast can train their own versions but I don't think they can train the greek ones.Originally Posted by LordCurlyton
The celts get Mori Gaesum but that's about it. Everybody else has to do with whatever spearmen they can recruit. The exception is Pontos that can train the Pantadapoi Phalangitai and their elites the Chalkaspidai but even their recruitment is limited.
It would be nice if you could get atleast the Pantadapoi Phalangitai as a regional but that would propably be ahistorical.
I know for sure the only way the Hai are ever getting pikemen is as mercs.
Hmm, on a related topic.. Is Makedonia supposed to be unable to recruit Pezhetairoi in formerly Epirote cities, where the Epeiros could and did train their own Pezhetairoi?
Marching around as:
This recruitment system seems to be more historical (what happened) than realistic (what could quite fesibly have happened).Originally Posted by The Errant
A lot of the text in the mod talks about learning and adapting, e.g. Baktria being a mix of Hellenic/Persian/Indian units or the Romani units adopting equipment and techniques that worked against them. But it's like all change stopped on the last day of winter 273BC.
Oh well, I still love it. And deciding what's realistic would be a nightmare.
Last edited by Morte66; 04-11-2007 at 19:44.
Fight like a meatgrinder
The good part is that the team has promised us some of their tools once the 1.0 comes out. With those tools we should finally be able to tweak unit recruitment to our hearts content, without getting an aneurysm in the process.Originally Posted by Morte66
I'm not saying it's impossible to do right now. It's just so bloody hard most people who tried it once won't bother doing it again.
I agree with you, but I think the team shouldn't make fictional units. The Maks died in the 160's, so they don't get a reform except hysteroi pezhetairoi. The Romans were the "real-world-EB-winners", and so they get 3 reforms. The Saka get a reform with really odd greek units because they did in history, but the Sarmatians don't...Originally Posted by Morte66
I think it would be impossible and not desireable to make fantasy units of what might have been - though it would be great, of course. You would have to be God to make appropiate what-might-have-been units.
Last edited by Centurio Nixalsverdrus; 04-11-2007 at 21:22.
Im tempted to take the Sweboz to Galicia... A few hundred years too early, but that would be fun none the less. Perhaps hand the homeland over to the Sarmartians (in absence of other gothic factions) and try to pursuade them to follow me...
I have a Sauromatae game going in which I migrated to Getai's homelands and abandoned all but one of my steppe provinces. I thought nomadic factions could make their faction units anywhere because of the whole migrating thing, but I can't make any faction units in my new territories, at least with a "pastoral" government. I'm going to switch one or two to a "nomadic" government when I can.
![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Bookmarks