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  1. #1

    Default Seleukid Unique buildings.

    Hey all!
    First off let me say this mod is one of the BEST I have EVER seen! And I have been known to use mods across almost every game I lay my hands on (believe me thats a lot). As an avid modder of Civ4 Warlords this mod has inspired me to get back into creating custom civs for the game. My current project is the Seleukid kingdom. One of the Unique features of Civ4 warlords (for those unfamiliar with the game) is its unique units and buildings for each civilization. A good example of this would be the Greeks, and only the Greeks, can build an Odeon instead of a Colosseum.

    In my research I have been unable to find an reference to buildings of the Seleukid kingdom. So I turn here to the biggest and best collection of historians that I know of.
    So to my question. Does any one know of a building type that was unique to the Seleukids? My current thoughts are on a beefed up market as the Silk road and the Persian Royal road ran directly through the length of the Empire, thus creating more trade. But can anyone else suggest something better?

    Cheers

    Aranor

  2. #2

    Default Re: Seleukid Unique buildings.

    Persian Royal Road and Silk Road seems very sensible to me. Seems to be the best option, as I can't think of another "building"

    Offtopic: Is Civ4 the newest part of Civ? I think it's the game with worldmap and a timeframe to stoneage to future, am I right?

    Speak up for those who were silenced forever.
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  3. #3

    Default Re: Seleukid Unique buildings.

    Yeah, it's difficult to think of anything they'd have that no one else would. I suggested mints to someone who was doing this with Baktria, but that wouldn't be appropriate for Seleukids. Maybe something along the lines of "synthesis temples" (horrible name, just drawing a blank) - a way to merge your gods with local ones to get the maximum happiness out of places you conquer. THe seleucids were able to associate their gods with local ones in many places after all and had a fair bit of success there.

  4. #4

    Default Re: Seleukid Unique buildings.

    Quote Originally Posted by Teleklos Archelaou
    Yeah, it's difficult to think of anything they'd have that no one else would. I suggested mints to someone who was doing this with Baktria, but that wouldn't be appropriate for Seleukids. Maybe something along the lines of "synthesis temples" (horrible name, just drawing a blank) - a way to merge your gods with local ones to get the maximum happiness out of places you conquer. THe seleucids were able to associate their gods with local ones in many places after all and had a fair bit of success there.

    That Baktrian guy was me And the mint worked a treat Thanks Teleklos! If you are curious as to how it turned out heres a link to the thread

  5. #5
    EB Getai player Member MoROmeTe's Avatar
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    Default Re: Seleukid Unique buildings.

    Just add a better market (more revenue if possible and 1 extra route) and name it Persian Royal Road and Market or something along these lines. Looks appropriate for CIV...
    For my name is Legion...

  6. #6

    Default Re: Seleukid Unique buildings.

    Hate to hijack a thread but... Aranor are there any decent dedicated ancient warfare mods for Civ 4? Like Rome or Greece setting?

  7. #7

    Default Re: Seleukid Unique buildings.

    By the 1929-30 season, the team had cleared a block of houses from Level I (115-227 AD) and a more elaborate building, dedicated to Seleucus as founder of the empire. It contained twenty-one rooms around three sides of a quadrangular court. Waterman's Second Preliminary Report (1928-32) describes the excavation of the same block through three distinct levels of occupation, those being: A) The Parthian occupation level, known as Level II (43-116 AD), B) Level III (141 BC-43 AD) during which the Hellenistic city was autonomous under Parthian rule, and C) Level IV (307-141 BC), in which the city was a Seleucid capital
    in here...

    http://www.umich.edu/~kelseydb/Excavation/Seleucia.html

    Go for a "seleukeion" building which gives bonus to administration, increases and reduces malus from distance to capital.


    You like EB? Buy CA games.

  8. #8

    Default Re: Seleukid Unique buildings.

    Quote Originally Posted by Basileus Seleukeia
    Persian Royal Road and Silk Road seems very sensible to me. Seems to be the best option, as I can't think of another "building"

    Offtopic: Is Civ4 the newest part of Civ? I think it's the game with worldmap and a timeframe to stoneage to future, am I right?

    To a certain extent yes you are correct. Civ 4 is the latest installment of the Civilization franchise. It allows the player to lead his or her Civ from the Dawn of time when they first settle their lands to the modern ages. Its not as indepth as the TW series for tactical battles (although there has been talk at some stages that if some one were willing it could be modded into the game), but for just general military strategy, diplomatic, and trade related aspects of governing a civ I think that Civ 4 is the best of the series, and I have played the entire series from the 1st civ right up to this current one.

    Im not sure I explained correctly. My idea is to add a market for the Seleukid Kingdom that would add maybe 1 extra trade route per city its built in. Thus hopefully it would create an idea of the kind of revenue that trade along these important routes would have brought in. Btw what was the correct name for a Seleukid market?

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