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  1. #1
    EBII Council Senior Member Kull's Avatar
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    Exclamation Attention Casse Players!

    Just want to direct your attention to a thread containing new stats for the Casse General Chariot Unit. We would like you to test them out in your current campaign (the changes are save game compatible) and report back with the results. The stats will probably have to be tweaked some more, but only you can tell us what is working and what is not. Thanks!
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  2. #2
    Beta Tester, Emeritus Member Al-Masri's Avatar
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    Default Re: Attention Casse Players!

    Great news...will try it out tonight. The weak chariots were the main thing keeping me from playing as the Casse
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Attention Casse Players!

    bump

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  4. #4
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Attention Casse Players!

    *re bump*


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  5. #5
    Imperialist Brit Member Orb's Avatar
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    Default Re: Attention Casse Players!

    *+1*

    couldn't resist...


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  6. #6

    Default Re: Attention Casse Players!

    I rarely used the Casse bodyguard chariots in combat prior to applying the new stats, so I can't really draw any direct comparisons between the old and the new. With the updated stats, though, the chariots seemed able to hold their own the few times I put them in battle situations. They can run through infantry units without excessive casualties, and the effects seem appropriate (the unit becomes disorganized and its morale drops somewhat). They managed to rout a depleted bodyguard brihentin unit rather quickly in one battle against the Aedui, which impressed me. Still, I'm not sure I'd hazard charging them through an entire line of infantry, particularly with a valuable general on board.

    This was rather short and vague, I suppose, but like I said, I don't use the chariots that often in combat. I hope this feedback is somewhat useful, at least.

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Attention Casse Players!

    I've played with the new stats for a couple of hours, and I can confirm that the chariots are much less fragile and as a result much more useful. Perhaps they even have become a bit too sturdy: Gaeroas seemed to have trouble taking them down in melee. All or nearly all casualties they incurred were the result of missile fire. Haven't tested this thoroughly, though (I still did not like leaving them in melee for longer than a few seconds), and Carnute Cingetos turned them into firewood pretty quick.

    Howe routing;.ver, they still barely cause any casualties in close combat, even when you charge a pinned enemy unit in the back. Missile fire is their main killing weapon, and since they can fire even when in melee it's best to leave fire at will on at all times. Missile fire, especially from javelins, also seems the best way of bringing them down.

    Anyway, I can now have them plough through a melee without the unit evaporating in front of my eye, so that's definitely an improvement.
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  8. #8
    Handler of candles Member Xehh II's Avatar
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    Default Re: Attention Casse Players!

    Weak Chariots also put me off Casse, how do I get these new stats or are they automatic?
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  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Attention Casse Players!

    Quote Originally Posted by Xehh II
    Weak Chariots also put me off Casse, how do I get these new stats or are they automatic?
    It actually has the link to the relevant thread in the first post.

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  10. #10
    Handler of candles Member Xehh II's Avatar
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    Default Re: Attention Casse Players!

    The new stats suck, the chariots are still to weak.
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  11. #11
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Attention Casse Players!

    Quote Originally Posted by Xehh II
    The new stats suck, the chariots are still to weak.
    Woah! No need to be rude. If you want to offer criticism, how about making it constructive. Don't say that things suck, people have worked on them and truly its hardly considerate or respectful.

    Chariots are not meant to be super-strong, particularly against light infantry. They're only use in melee situations is to break up heavy infantry formations, other that you should keep them out of melee completely.

    But please, if you want to help then you'll need to offer some feedback, if you don't want to help then please don't be so rude.

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