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Thread: Attention Casse Players!

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  1. #1

    Default Re: Attention Casse Players!

    I played a great Casse campaign back in 0.74 taking all of Gaul and pushing into Italy and Germany before turning to a Aedui campaign in .80. Then the chariots were good, able to take on cavalry and to bust through lines of infantry without much loss. The only problem was the vanilla skin...

    Awesome new skin comes out but the chariots suck... tried a campaign with them as I loved the new units avaliable for the Casse but gave it up quickly because the fragile chariots. Might have been good for a light skirmishing/chase down routers unit, but not for a general's bodyguard.

    These new stats are better and I did some custom battles against the Sweboz as I didn't want to start a campaign to see how things worked...

    Battle 1:
    Sweboz army: (stays same in all three scenarios)

    1 Herthoz general
    2 Ridoharjoz
    2 Frankamanoz
    2 Habuko-z Swait
    1 Sahsnotoz
    Total: 686

    Casse army:

    1 Cidainh general (new stats)
    2 Cidainh
    2 Lugoae
    2 Kluddobro
    1 Botroas
    Total: 636

    Round 1 results: Sweboz victorious with 434 kills, Casse with 473
    Round 2 results: Casse victorious... 363 kills, Sweboz 56

    Battle 2:

    Cidainh general replaced w/regular Cidainh (army total up to 666)

    Round 1: Sweboz victorious with 366 kills, Casse with 235
    Round 2: Casse victorious with 249 kills, Sweboz with 86

    Battle 3:

    Regular Cidainh replace w/2 general Cidainh (new stats but half men- army total 606)

    Round 1: Casse victorious 346 kills, Sweboz 95 kills
    Round 2: Casse victorious 369 kills (no chariot losses), Sweboz 22 kills

    Battle 2, Round 2 I think was a perfect combination/timing of javelin throws, infantry charge and chariot fear that allowed for a quick rout... especially as one of the chariot units briefly came in contact with an Sweboz infantry unit, lost 4 chariots (eight men) and routed even though the majority of chariots weren't engaged...

    The new stats definatly helped keep the general units in battle longer/till the end, even in hand to hand w/infantry.

    Against cavalry I ran some different tests, 3 Cidainh generals against cavalry units of nearby factions usually out numbered... 61 chariots againts ca. 150 or so horse.

    Against:
    3 Brehetin (sp) the Cidainh lost 2 of 2: 105(C)hariot kills, 44(H)orse/87(C), 41(H)
    3 Equited Romani: Cidainh won 2 of 2: 131(C), 8(H)/131(C), 24(H)
    3 Ridoharjoz: Cidainh won 1 of 1: 91(C), 2(H) didn't do a second test as it was againts light cavalry...
    3 Iberi Curisi: Cidainh won 2 of 2 99(C), 4(H)/107(C), 16(H)
    3 Ambakaro Epos (Iberian medium? cavalry): Cidainh won 2 of 2: 132(C), 24(H)/134(C), 35(H)
    3 Sacred Band: Cidainh won 1 of 2: 151(C), 54(H) actually came down to a battle of generals.../74(C), 50(H).

    I remember the old chariots did well against cavalry and this seems to be the case with the new stats... although the one sided victories may have to do with the AI not switching to secondary weapons in melee...

    Also, maybe I'm wrong, but it seems that the melee attack animation is the same as the javelin throw... is it possible that could be change to a sword attack? Or did I just not notice the correct anim?

  2. #2
    Member Member Taliferno's Avatar
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    Jul 2004
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    Default Re: Attention Casse Players!

    I havent tried the new stats yet, but at the present stats chariots absolutly destroy all calvary if you get them to chase you. Whenever a horseman touched the back of a chariot he would die.

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