Results 1 to 17 of 17

Thread: EB Victory Conditions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: EB Victory Conditions

    And, what about changing the VC? can that be done?
    And for the Pahlava VC, I think, he didn't quit understand, the nort settelments, but i think it's, because they are nomads, relativ tu the Pahlava.
    (but would like to know the exact reason for the settelments to bz a part of the VC)

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: EB Victory Conditions

    Quote Originally Posted by Ower
    And, what about changing the VC? can that be done?
    And for the Pahlava VC, I think, he didn't quit understand, the nort settelments, but i think it's, because they are nomads, relativ tu the Pahlava.
    (but would like to know the exact reason for the settelments to bz a part of the VC)
    It can be done, but you have to change a lot of things, but I have no idea. It certainly isn't something for the new to modding. Our scripter could probably tell you more.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: EB Victory Conditions

    If you want ta have a look at the victory conditions, open the EBBS in the EB/Data/scripts/show_me/ folder and search for Section 5b . The victory conditions are in the following format:
    Code:
    monitor_event CharacterTurnStart FactionType spain
    and CharacterIsLocal
    and I_NumberOfSettlements seleucid = 0
    and I_NumberOfSettlements egypt = 0
    and I_SettlementOwner Emain_Macha = spain
    and I_SettlementOwner Ivernis = spain
    and I_SettlementOwner Burdigala = spain
    and I_SettlementOwner Tolosa = spain
    and I_SettlementOwner Tyde = spain
    and I_SettlementOwner Pallantia = spain
    and I_SettlementOwner Vellika = spain
    and I_SettlementOwner Emporion = spain
    and I_SettlementOwner Numantia = spain
    and I_SettlementOwner Oxtraca = spain
    and I_SettlementOwner Arse = spain
    and I_SettlementOwner Baikor = spain
    and I_SettlementOwner Mastia = spain
    and I_SettlementOwner Bocchoris = spain
    and I_SettlementOwner Gader = spain
    and I_SettlementOwner Sucum-Murgi = spain
    and Trait ConqueredLemonum > 0
    and Trait ConqueredAvaricum > 0
    and Trait ConqueredGergovia > 0
    and Trait ConqueredMassalia > 0
    and Trait ConqueredSegesta > 0
    and Trait ConqueredArretium > 0
    and Trait ConqueredRome > 0
    and Trait ConqueredTingis > 0
    and Trait ConqueredSiga > 0
    and Trait ConqueredIppone > 0
    and Trait ConqueredKart_Hadast > 0
    and I_CompareCounter victory = 0
    A brief walk-through:
    -I_NumberSettlements FactionX = 0 requires the faction in question destroyed.
    -I_SettlementOwner SettlementY = yourfaction requires you owning the settlement. Note that this condition requires the internal settlement tag that may be different from the visible name of the settlement.
    -Trait Z > 0 requires certain traits; in this case these traits are used to store the information whether or not some raiding target has been raided.
    -Don't touch the I_CompareCounter, or the others after the conditions.

    This all is quite trivial - we can use a bit more complex conditions, but they may require additional monitors and other stuff. Do backup, though.

  4. #4

    Default Re: EB Victory Conditions

    The Mark presented You mechanics that makes VC work. But dont expect that flashing cities will show You modified VC after You change section mentioned by The Mark.
    This is done by other script.

  5. #5
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: EB Victory Conditions

    Nor the spanking victory conditions map in your faction scroll modified

  6. #6
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: EB Victory Conditions

    Quote Originally Posted by Ower
    Well I, was showing this mod to a frend, a jang interesant in history, and as I show him the VC for Parthia, he sayd that he would want to know why you included cities outside the historical parthia?
    The victory conditions for the Pahlava have been updated since 0.81a.
    Last edited by Atilius; 04-10-2007 at 15:34.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7

    Default Re: EB Victory Conditions

    Just wondering.... which is the most "Persian" faction? Pontos or Parthia? (Maybe even AS? )

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO