If you want ta have a look at the victory conditions, open the EBBS in the EB/Data/scripts/show_me/ folder and search for Section 5b . The victory conditions are in the following format:
Code:
monitor_event CharacterTurnStart FactionType spain
and CharacterIsLocal
and I_NumberOfSettlements seleucid = 0
and I_NumberOfSettlements egypt = 0
and I_SettlementOwner Emain_Macha = spain
and I_SettlementOwner Ivernis = spain
and I_SettlementOwner Burdigala = spain
and I_SettlementOwner Tolosa = spain
and I_SettlementOwner Tyde = spain
and I_SettlementOwner Pallantia = spain
and I_SettlementOwner Vellika = spain
and I_SettlementOwner Emporion = spain
and I_SettlementOwner Numantia = spain
and I_SettlementOwner Oxtraca = spain
and I_SettlementOwner Arse = spain
and I_SettlementOwner Baikor = spain
and I_SettlementOwner Mastia = spain
and I_SettlementOwner Bocchoris = spain
and I_SettlementOwner Gader = spain
and I_SettlementOwner Sucum-Murgi = spain
and Trait ConqueredLemonum > 0
and Trait ConqueredAvaricum > 0
and Trait ConqueredGergovia > 0
and Trait ConqueredMassalia > 0
and Trait ConqueredSegesta > 0
and Trait ConqueredArretium > 0
and Trait ConqueredRome > 0
and Trait ConqueredTingis > 0
and Trait ConqueredSiga > 0
and Trait ConqueredIppone > 0
and Trait ConqueredKart_Hadast > 0
and I_CompareCounter victory = 0
A brief walk-through:
-I_NumberSettlements FactionX = 0 requires the faction in question destroyed.
-I_SettlementOwner SettlementY = yourfaction requires you owning the settlement. Note that this condition requires the internal settlement tag that may be different from the visible name of the settlement.
-Trait Z > 0 requires certain traits; in this case these traits are used to store the information whether or not some raiding target has been raided.
-Don't touch the I_CompareCounter, or the others after the conditions.
This all is quite trivial - we can use a bit more complex conditions, but they may require additional monitors and other stuff. Do backup, though.
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