By the way, Verc's animation script, though fantastic, was buggy at least in two respects:
1) it produced flickering animations for certain skeletons, wherein a bone would very quickly rotate 180 degrees back and forth. Sometimes hoplites would flicker their shields, and sometimes horses would flicker with their legs.
2) it could not modify most turn animations. The actual turn often proceeded in-game smooth enough, but the soldier would instantly turn back to his original position, and then turn back to his new direction again, and then back, etc etc. He couldn't complete turning back and forth, and you would have to order the entire unit to go elsewhere, upon which he'd stop and run with the rest of his unit. It's almost as if the script didn't register that the angle of the soldier's orientation was changed to the desired angle, and the engine kept trying to turn him; or it could be something else.
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