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  1. #11
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
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    458

    Default Re: Animations

    Many thanks for the references, most of the quaternion stuff I've
    got is from memos at work. There's a group that uses them for attitude
    control for reentry vehicles in simulations which doesn't really
    translate easily to moving bones around. Oh, it did hit me yesterday about
    the cyclic permutation for the yaw, pitch, and roll, of course Mete's
    convention has the y-axis as the vertical. D'oh!

    Edit: Went and joined, lots of refs on quaternions in gaming. Even a few
    physics ones!
    Last edited by KnightErrant; 04-14-2007 at 04:07.

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