Many thanks for the references, most of the quaternion stuff I've
got is from memos at work. There's a group that uses them for attitude
control for reentry vehicles in simulations which doesn't really
translate easily to moving bones around. Oh, it did hit me yesterday about
the cyclic permutation for the yaw, pitch, and roll, of course Mete's
convention has the y-axis as the vertical. D'oh!
Edit: Went and joined, lots of refs on quaternions in gaming. Even a few
physics ones!
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