Quote Originally Posted by Ashdnazg on the previous page
I couldn't see if this was seen earlier, so I post this anyway.
I had a wee look in Verc's script, and the second short in the header is the number of bones.
About the fifth byte, I think he actually skipped it.
Quote Originally Posted by KE
Aargh, of course, missed that completely. I guess I don't
think in hex after all. So the 14 00 14 in the header after the initial short
count of frames is the bone count for what gets animated.
The variants I saw must have been strat map units which don't
have 20 animated bones... Got a better clue for looking at things
now, many thanks.
Thank you for ignoring my posts :D