Hi KE et al

Quote Originally Posted by KnightErrant
Don't know, the only .cas files I've worked through are the
_idle ones in animations/engine and they're short.
They just have the idle pose for rigging the skeletons.
I was digging for where the human animations were.
I've just about finished the CAS figure to Mikshape converter, and I've already got code to convert m2tw animations to Milkshape, including the quaternion to euler changes. It shouldn't take too long (famous last words?) to do the re-convert.

The main issue is that the way the figure cas' are set up it's easier to convert to Milkshape ascii.

Cheers

GrumpyOldMan