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  1. #11
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    Naw, not turning back, just finishing up things before the plunge.
    Found out a little more today. The 8 floats before the final 8 signature
    bytes follow this form:

    first is the length of time of the animation, e.g. an 11 frame animation
    is 0.5 seconds (1/20 of a second per frame, first frame starts at 0.0), a
    91 frame animation is 4.5 seconds, etc.

    second SEEMS to be the maximum excursion of all the entries in the relative
    block or, same thing, the maximum excursion of bone_pelvis.

    third, fourth, and fifth are just the last frame of the relative positions,
    sort of like a registration position.

    sixth, seventh, and eighth: no clue. They're not the same as any other
    entry when they're non-zero. For the stationary animations (non walking,
    running) they're usually zeros.

    Anyway, just finishing up a little utility to convert binary .cas files to an
    editable text form that can be converted back to .cas by the same
    converter. Not the way I would want to do it, but it might be fun for
    people to play with until the Milkshape stuff is sorted out. Just need to
    add a script to turn Euler angles into quaternions that people can use
    to change entries.
    Last edited by KnightErrant; 04-14-2007 at 02:19.

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