OK, documentation is out of the way. Back to the fun stuff.
Wrote an animmerge script to combine a stock ms3d mesh with
a cas file. Here's the walk animation in Milkshape:
EDIT: Forgot the significant part, the shields held up is done by changing the animations in Milkshape.
and also the celebration .cas in Milkshape:
From here you use the animextract utility to extract to a .cas to put in
game as:
EDIT: These are the shields held up in-game.
NOTE This ain't right, everybody has become left-handed. Not that I mind, I'm
left-handed myself.
Unresolved Problems:
(1) Does no_animdb=1 work? PM into Caliban hasn't been answered.
Can't unpack skeleton.dat into the /animations directory because OS constraints don't allow a file without an extension to have the same
name as a directory. (Repeating xziang1983 here, been down this road.)
(2) Unpack in a higher directory? Maybe, haven't tried this.
(3) Unpack in a lower directory? Same answer, try later.
(4) Repacking the pack isn't that bad. Live with it.
(5) Maybe the TYPE files have an implied extension we just don't know
about. This would be nice but we need information.
(6) What the heck is the global data? I just saved it in the materials comment
section but need to know what it really is. Also the mystery 8 floats at
the end, also written into the materials comment section.
(7) Outside the bounds, but the TYPE files (using the language of
descr_skeleton.txt) have bone info in them, can these be modded
to change the sizes of units re Bwian's question in the mesh thread?
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