I just don't know how to use Milkshape. The verts didn't
move with the joints when I edited the keyframes. Anyway,
just an experiment for repacking and putting modded cas's
back in game.

Got a reply from Caliban. He showed me a .jpg of his /animations
directory. Could not see from that if the type files were unpacked
there or not but the .evt files are definately there so they need to
be found and unpacked.

I asked for two experiments: try searching for navy_strat*.* and
fs_camel*.*. If these don't turn up any files then skeletons.dat
isn't meant to be unpacked and the question should be settled.

I've been looking at the data at the top of the type files
before it gets to the animation families and the standard skeleton rig is
in there. These could probably be modded to make custom
animations for re-rigged figures, i.e. like dwarves etc., if the engine
will accept more entries in skeletons.dat and skeletons.idx.