Quote Originally Posted by SigniferOne
Guys, Jerome provided all of the .evt files for RTW 1.5, but putting them into the extracted animations folder, so they'd match up with their corresponding animation files, still didn't work, and still crashed. So, Caliban will really have to babywalk us through here, because Jerome spent a lot of time trying to get it happen for us in RTW, and it didn't work, in large part because I think the TW engine is not so successful at loading animations when extracted. It works wonderfully for other files, which don't have to be in packs, but seems to still be a buggy process with animations, and they have to be packed, unless Caliban's animdb switch was truly made to work this time.
If you re-read what the man said at the time the problem actually lies with vercs .cas extractor. He got it working perfectly with the original files and a retail version of the game, so the problems on our end, not theirs. Verc missed the ball on extracting the evt files from the dat, so its not implausible that something else is getting borked.
https://forums.totalwar.org/vb/showt...ighlight=bones

@gom, theres evt files in the animations/engines folder, not the exact same as the ones missing but you should be able to get the header and file structure from them.

This thread might be of interest as regards the skeletons
https://forums.totalwar.org/vb/showthread.php?t=53763
Be nice to if caliban could confirm that the skeletons are hardcoded, how does the engine know which one to use for a camel and for a man?