Hi Casuir

Quote Originally Posted by Casuir
Looking at verc's extracted .cas's they seem to differ a bit from the engine animations and some cas's in unit_models/weapon_testing which look to be animation files. I think whats happening is the .dat has compressed cas's, verc's extractor is extracting them in a format readable by his max script but not by the game, which causes it to crap out. Any chance Caliban could provide an animation thats actually in the pack?
The animations are fine, just in a bit of a different format from RTW ( which is why they're apparently appearing a bit wonky in Max - I think the Maxscript is hardwired to the RTW skelton). I can already convert them over to Mikshape format, etc. The main issue is to get the translations from the binary to the text .evt files so we can see if the engine rebuilds the skel and pack idx and dat files or whether we have to repack them ourselves.

Cheers

GrumpyOldMan