Hi Casuir
The animations are fine, just in a bit of a different format from RTW ( which is why they're apparently appearing a bit wonky in Max - I think the Maxscript is hardwired to the RTW skelton). I can already convert them over to Mikshape format, etc. The main issue is to get the translations from the binary to the text .evt files so we can see if the engine rebuilds the skel and pack idx and dat files or whether we have to repack them ourselves.Originally Posted by Casuir
Cheers
GrumpyOldMan
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