
Originally Posted by
Casuir
I'm not talking about differences in format between the games I mean differences in formats between verc's extracted .cas's and CA's original ones. What looks to me is happening here is verc's extractor is taking a binary dump from the pack and saving it as a .cas which his script can read and his tool can repack. The actual game itself when it tries to recompile the files parses the descr_skeleton and writes the idxs and dats. If we look at the skeleton.dat the first thing in there is bones, presumably the basepose? It has to be getting these from somewhere and the .cas's left unpacked all have them at the start of the file.
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